Agregando sonido
This commit is contained in:
@@ -7,6 +7,8 @@ target_sources(
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main.cpp
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Machine.cpp
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Machine.h
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Sound.cpp
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Sound.h
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Graphics/Graphics.cpp
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Graphics/Graphics.h
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Graphics/Color.h
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@@ -18,7 +18,7 @@ void Graphics::create_sdl()
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{
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SDL_SetAppMetadata("CHIP-8 Emulator", "0.0.1", "fun.skrd.chip8");
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if (!SDL_Init(SDL_INIT_VIDEO))
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
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{
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throw std::runtime_error(std::format("Couldn't initialize SDL: {}", SDL_GetError()));
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}
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@@ -8,6 +8,7 @@ Interpreter::Interpreter(std::shared_ptr<MachineState> machine_state) :
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random_generator{std::random_device{}()}
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{
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srand(time(nullptr));
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// quirks = static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
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for (bool& display : this->machine_state->display)
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{
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display = rand() % 100 > 50;
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@@ -345,16 +346,19 @@ void Interpreter::ld_vx_vy(const Instruction& instruction) const
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void Interpreter::or_vx_vy(const Instruction& instruction) const
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{
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this->machine_state->v[instruction.x] |= this->machine_state->v[instruction.y];
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this->machine_state->v[0xF] = 0;
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}
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void Interpreter::and_vx_vy(const Instruction& instruction) const
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{
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this->machine_state->v[instruction.x] &= this->machine_state->v[instruction.y];
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this->machine_state->v[0xF] = 0;
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}
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void Interpreter::xor_vx_vy(const Instruction& instruction) const
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{
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this->machine_state->v[instruction.x] ^= this->machine_state->v[instruction.y];
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this->machine_state->v[0xF] = 0;
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}
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void Interpreter::add_vx_vy(const Instruction& instruction) const
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@@ -531,22 +535,39 @@ void Interpreter::ld_vx_dt(const Instruction& instruction) const
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this->machine_state->v[instruction.x] = this->machine_state->dt;
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}
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void Interpreter::ld_vx_k(const Instruction& instruction) const
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void Interpreter::ld_vx_k(const Instruction& instruction)
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{
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if (this->machine_state->keyboard == 0)
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if (this->machine_state->keyboard == 0 && this->wait_for_key_released == 0)
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{
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this->machine_state->pc -= 2;
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return;
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}
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for (auto key = 0; key < 16; key++)
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if (this->machine_state->keyboard != 0 && this->wait_for_key_released == 0)
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{
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if (this->machine_state->keyboard & 1 << key)
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this->wait_for_key_released = this->machine_state->keyboard;
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this->machine_state->pc -= 2;
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return;
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}
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if (this->wait_for_key_released != 0)
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{
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const auto released_keys = this->wait_for_key_released & (~this->machine_state->keyboard);
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if (released_keys != 0)
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{
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this->machine_state->v[instruction.x] = key;
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break;
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for (auto key = 0; key < 16; key++)
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{
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if (released_keys & 1 << key)
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{
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this->machine_state->v[instruction.x] = key;
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this->wait_for_key_released = 0;
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return;
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}
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}
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}
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}
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this->machine_state->pc -= 2;
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}
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void Interpreter::ld_dt_vx(const Instruction& instruction) const
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@@ -20,6 +20,7 @@ class Interpreter
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std::mt19937 random_generator;
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uint8_t quirks = 0;
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uint16_t wait_for_key_released = false;
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void execute_instruction(const Instruction& instruction);
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@@ -51,7 +52,7 @@ class Interpreter
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void skp_vx(const Instruction& instruction) const;
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void sknp_vx(const Instruction& instruction) const;
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void ld_vx_dt(const Instruction& instruction) const;
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void ld_vx_k(const Instruction& instruction) const;
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void ld_vx_k(const Instruction& instruction);
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void ld_dt_vx(const Instruction& instruction) const;
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void ld_st_vx(const Instruction& instruction) const;
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void add_i_vx(const Instruction& instruction) const;
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@@ -16,6 +16,7 @@
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Machine::Machine() :
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machine_state{std::make_shared<MachineState>()},
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graphics{std::make_shared<Graphics>()},
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sound{std::make_unique<Sound>()},
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callback_manager(std::make_shared<CallbackManager>()),
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interpreter{std::make_shared<Interpreter>(this->machine_state)},
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@@ -26,6 +27,9 @@ Machine::Machine() :
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last_update_time{0},
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accumulator{0},
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target_cycle_time{1.0 / this->ips},
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last_timer_time{0},
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timer_accumulator{0},
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timer_cycle_time{1.0 / 60},
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running{false}
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{
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this->register_callbacks();
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@@ -36,9 +40,14 @@ void Machine::iterate()
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{
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if (running)
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{
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this->update_timers();
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this->execute_interpreter();
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}
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if (machine_state->st > 0)
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{
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this->sound->square();
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}
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this->graphics->start();
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this->ui_manager->render();
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this->graphics->end();
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@@ -158,6 +167,21 @@ void Machine::execute_interpreter()
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}
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}
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void Machine::update_timers()
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{
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const auto current_time = SDL_GetTicks();
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const auto delta_time = static_cast<double>(current_time - this->last_update_time) / 1000.0;
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this->last_timer_time = current_time;
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this->timer_accumulator += delta_time;
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while (this->timer_accumulator >= this->timer_cycle_time)
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{
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machine_state->dt = machine_state->dt > 0 ? machine_state->dt - 1 : 0;
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machine_state->st = machine_state->st > 0 ? machine_state->st - 1 : 0;
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this->timer_accumulator -= this->timer_cycle_time;
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}
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}
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void Machine::register_callbacks()
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{
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callback_manager->rom_load_callback.push_back(std::bind(
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@@ -1,6 +1,7 @@
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#ifndef MACHINE_H
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#define MACHINE_H
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#include "Sound.h"
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#include "Graphics/Graphics.h"
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#include "Interpreter/Interpreter.h"
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#include "SDL3/SDL_events.h"
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@@ -11,6 +12,7 @@ class Machine
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{
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std::shared_ptr<MachineState> machine_state;
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std::shared_ptr<Graphics> graphics;
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std::unique_ptr<Sound> sound;
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std::shared_ptr<CallbackManager> callback_manager;
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std::shared_ptr<Interpreter> interpreter;
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@@ -21,10 +23,16 @@ class Machine
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double accumulator;
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double target_cycle_time;
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uint64_t last_timer_time;
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double timer_accumulator;
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double timer_cycle_time;
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std::string rom;
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bool running;
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void execute_interpreter();
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void update_timers();
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void on_rom_load(const std::string& path);
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void on_reset() const;
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void on_stop();
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88
src/Sound.cpp
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88
src/Sound.cpp
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@@ -0,0 +1,88 @@
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#include "Sound.h"
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#include <format>
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#include "SDL3/SDL.h"
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void SDLAudioStreamDestroyer::operator()(SDL_AudioStream* stream) const
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{
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SDL_DestroyAudioStream(stream);
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}
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Sound::Sound()
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{
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spec.channels = 1;
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spec.format = SDL_AUDIO_F32;
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spec.freq = 8000;
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SDL_AudioStream* raw_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, nullptr, nullptr);
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if (!raw_stream)
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{
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throw std::runtime_error(std::format("Couldn't initialize audio stream: {}", SDL_GetError()));
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}
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stream = std::unique_ptr<SDL_AudioStream, SDLAudioStreamDestroyer>(raw_stream);
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SDL_ResumeAudioStreamDevice(stream.get());
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}
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void Sound::sine()
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{
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constexpr int minimum_audio = (8000 * sizeof(float)) / 6;
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constexpr int freq = 440;
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if (SDL_GetAudioStreamQueued(stream.get()) < minimum_audio)
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{
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static float samples[512];
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for (std::size_t i = 0; i < std::size(samples); i++)
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{
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const float phase = current_sine_sample * freq / 8000.0f;
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samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
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current_sine_sample++;
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}
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current_sine_sample %= 8000;
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SDL_PutAudioStreamData(stream.get(), samples, sizeof (samples));
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}
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}
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void Sound::noise()
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{
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constexpr int minimum_audio = (8000 * sizeof(float)) / 6;
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constexpr int freq = 440;
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if (SDL_GetAudioStreamQueued(stream.get()) < minimum_audio)
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{
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static float samples[512];
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for (std::size_t i = 0; i < std::size(samples); i++)
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{
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samples[i] = SDL_rand(2) * freq;
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}
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SDL_PutAudioStreamData(stream.get(), samples, sizeof (samples));
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}
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}
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void Sound::square()
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{
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constexpr int minimum_audio = (8000 * sizeof(float)) / 6;
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constexpr int freq = 440;
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constexpr float amplitude = 0.5f;
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if (SDL_GetAudioStreamQueued(stream.get()) < minimum_audio)
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{
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static float samples[512];
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for (std::size_t i = 0; i < std::size(samples); i++)
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{
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const float phase = current_sine_sample * freq / 8000.0f;
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samples[i] = (SDL_sinf(phase * 2 * SDL_PI_F) >= 0.0f) ? amplitude : -amplitude;
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current_sine_sample++;
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}
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current_sine_sample %= 8000;
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SDL_PutAudioStreamData(stream.get(), samples, sizeof(samples));
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}
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}
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28
src/Sound.h
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28
src/Sound.h
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@@ -0,0 +1,28 @@
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#ifndef SOUND_H
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#define SOUND_H
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#include <memory>
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#include <SDL3/SDL.h>
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struct SDLAudioStreamDestroyer
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{
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void operator()(SDL_AudioStream* stream) const;
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};
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class Sound
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{
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SDL_AudioSpec spec;
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std::unique_ptr<SDL_AudioStream, SDLAudioStreamDestroyer> stream;
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int current_sine_sample = 0;
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public:
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Sound();
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void sine();
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void noise();
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void square();
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};
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#endif //SOUND_H
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