Agregando sonido

This commit is contained in:
2025-06-28 21:14:07 -04:00
parent 4125e866b4
commit 02b5f6ecaf
8 changed files with 180 additions and 8 deletions

View File

@@ -7,6 +7,8 @@ target_sources(
main.cpp
Machine.cpp
Machine.h
Sound.cpp
Sound.h
Graphics/Graphics.cpp
Graphics/Graphics.h
Graphics/Color.h

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@@ -18,7 +18,7 @@ void Graphics::create_sdl()
{
SDL_SetAppMetadata("CHIP-8 Emulator", "0.0.1", "fun.skrd.chip8");
if (!SDL_Init(SDL_INIT_VIDEO))
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
{
throw std::runtime_error(std::format("Couldn't initialize SDL: {}", SDL_GetError()));
}

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@@ -8,6 +8,7 @@ Interpreter::Interpreter(std::shared_ptr<MachineState> machine_state) :
random_generator{std::random_device{}()}
{
srand(time(nullptr));
// quirks = static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
for (bool& display : this->machine_state->display)
{
display = rand() % 100 > 50;
@@ -345,16 +346,19 @@ void Interpreter::ld_vx_vy(const Instruction& instruction) const
void Interpreter::or_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] |= this->machine_state->v[instruction.y];
this->machine_state->v[0xF] = 0;
}
void Interpreter::and_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] &= this->machine_state->v[instruction.y];
this->machine_state->v[0xF] = 0;
}
void Interpreter::xor_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] ^= this->machine_state->v[instruction.y];
this->machine_state->v[0xF] = 0;
}
void Interpreter::add_vx_vy(const Instruction& instruction) const
@@ -531,22 +535,39 @@ void Interpreter::ld_vx_dt(const Instruction& instruction) const
this->machine_state->v[instruction.x] = this->machine_state->dt;
}
void Interpreter::ld_vx_k(const Instruction& instruction) const
void Interpreter::ld_vx_k(const Instruction& instruction)
{
if (this->machine_state->keyboard == 0)
if (this->machine_state->keyboard == 0 && this->wait_for_key_released == 0)
{
this->machine_state->pc -= 2;
return;
}
for (auto key = 0; key < 16; key++)
if (this->machine_state->keyboard != 0 && this->wait_for_key_released == 0)
{
if (this->machine_state->keyboard & 1 << key)
this->wait_for_key_released = this->machine_state->keyboard;
this->machine_state->pc -= 2;
return;
}
if (this->wait_for_key_released != 0)
{
const auto released_keys = this->wait_for_key_released & (~this->machine_state->keyboard);
if (released_keys != 0)
{
this->machine_state->v[instruction.x] = key;
break;
for (auto key = 0; key < 16; key++)
{
if (released_keys & 1 << key)
{
this->machine_state->v[instruction.x] = key;
this->wait_for_key_released = 0;
return;
}
}
}
}
this->machine_state->pc -= 2;
}
void Interpreter::ld_dt_vx(const Instruction& instruction) const

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@@ -20,6 +20,7 @@ class Interpreter
std::mt19937 random_generator;
uint8_t quirks = 0;
uint16_t wait_for_key_released = false;
void execute_instruction(const Instruction& instruction);
@@ -51,7 +52,7 @@ class Interpreter
void skp_vx(const Instruction& instruction) const;
void sknp_vx(const Instruction& instruction) const;
void ld_vx_dt(const Instruction& instruction) const;
void ld_vx_k(const Instruction& instruction) const;
void ld_vx_k(const Instruction& instruction);
void ld_dt_vx(const Instruction& instruction) const;
void ld_st_vx(const Instruction& instruction) const;
void add_i_vx(const Instruction& instruction) const;

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@@ -16,6 +16,7 @@
Machine::Machine() :
machine_state{std::make_shared<MachineState>()},
graphics{std::make_shared<Graphics>()},
sound{std::make_unique<Sound>()},
callback_manager(std::make_shared<CallbackManager>()),
interpreter{std::make_shared<Interpreter>(this->machine_state)},
@@ -26,6 +27,9 @@ Machine::Machine() :
last_update_time{0},
accumulator{0},
target_cycle_time{1.0 / this->ips},
last_timer_time{0},
timer_accumulator{0},
timer_cycle_time{1.0 / 60},
running{false}
{
this->register_callbacks();
@@ -36,9 +40,14 @@ void Machine::iterate()
{
if (running)
{
this->update_timers();
this->execute_interpreter();
}
if (machine_state->st > 0)
{
this->sound->square();
}
this->graphics->start();
this->ui_manager->render();
this->graphics->end();
@@ -158,6 +167,21 @@ void Machine::execute_interpreter()
}
}
void Machine::update_timers()
{
const auto current_time = SDL_GetTicks();
const auto delta_time = static_cast<double>(current_time - this->last_update_time) / 1000.0;
this->last_timer_time = current_time;
this->timer_accumulator += delta_time;
while (this->timer_accumulator >= this->timer_cycle_time)
{
machine_state->dt = machine_state->dt > 0 ? machine_state->dt - 1 : 0;
machine_state->st = machine_state->st > 0 ? machine_state->st - 1 : 0;
this->timer_accumulator -= this->timer_cycle_time;
}
}
void Machine::register_callbacks()
{
callback_manager->rom_load_callback.push_back(std::bind(

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@@ -1,6 +1,7 @@
#ifndef MACHINE_H
#define MACHINE_H
#include "Sound.h"
#include "Graphics/Graphics.h"
#include "Interpreter/Interpreter.h"
#include "SDL3/SDL_events.h"
@@ -11,6 +12,7 @@ class Machine
{
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<Graphics> graphics;
std::unique_ptr<Sound> sound;
std::shared_ptr<CallbackManager> callback_manager;
std::shared_ptr<Interpreter> interpreter;
@@ -21,10 +23,16 @@ class Machine
double accumulator;
double target_cycle_time;
uint64_t last_timer_time;
double timer_accumulator;
double timer_cycle_time;
std::string rom;
bool running;
void execute_interpreter();
void update_timers();
void on_rom_load(const std::string& path);
void on_reset() const;
void on_stop();

88
src/Sound.cpp Normal file
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@@ -0,0 +1,88 @@
#include "Sound.h"
#include <format>
#include "SDL3/SDL.h"
void SDLAudioStreamDestroyer::operator()(SDL_AudioStream* stream) const
{
SDL_DestroyAudioStream(stream);
}
Sound::Sound()
{
spec.channels = 1;
spec.format = SDL_AUDIO_F32;
spec.freq = 8000;
SDL_AudioStream* raw_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, nullptr, nullptr);
if (!raw_stream)
{
throw std::runtime_error(std::format("Couldn't initialize audio stream: {}", SDL_GetError()));
}
stream = std::unique_ptr<SDL_AudioStream, SDLAudioStreamDestroyer>(raw_stream);
SDL_ResumeAudioStreamDevice(stream.get());
}
void Sound::sine()
{
constexpr int minimum_audio = (8000 * sizeof(float)) / 6;
constexpr int freq = 440;
if (SDL_GetAudioStreamQueued(stream.get()) < minimum_audio)
{
static float samples[512];
for (std::size_t i = 0; i < std::size(samples); i++)
{
const float phase = current_sine_sample * freq / 8000.0f;
samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
current_sine_sample++;
}
current_sine_sample %= 8000;
SDL_PutAudioStreamData(stream.get(), samples, sizeof (samples));
}
}
void Sound::noise()
{
constexpr int minimum_audio = (8000 * sizeof(float)) / 6;
constexpr int freq = 440;
if (SDL_GetAudioStreamQueued(stream.get()) < minimum_audio)
{
static float samples[512];
for (std::size_t i = 0; i < std::size(samples); i++)
{
samples[i] = SDL_rand(2) * freq;
}
SDL_PutAudioStreamData(stream.get(), samples, sizeof (samples));
}
}
void Sound::square()
{
constexpr int minimum_audio = (8000 * sizeof(float)) / 6;
constexpr int freq = 440;
constexpr float amplitude = 0.5f;
if (SDL_GetAudioStreamQueued(stream.get()) < minimum_audio)
{
static float samples[512];
for (std::size_t i = 0; i < std::size(samples); i++)
{
const float phase = current_sine_sample * freq / 8000.0f;
samples[i] = (SDL_sinf(phase * 2 * SDL_PI_F) >= 0.0f) ? amplitude : -amplitude;
current_sine_sample++;
}
current_sine_sample %= 8000;
SDL_PutAudioStreamData(stream.get(), samples, sizeof(samples));
}
}

28
src/Sound.h Normal file
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@@ -0,0 +1,28 @@
#ifndef SOUND_H
#define SOUND_H
#include <memory>
#include <SDL3/SDL.h>
struct SDLAudioStreamDestroyer
{
void operator()(SDL_AudioStream* stream) const;
};
class Sound
{
SDL_AudioSpec spec;
std::unique_ptr<SDL_AudioStream, SDLAudioStreamDestroyer> stream;
int current_sine_sample = 0;
public:
Sound();
void sine();
void noise();
void square();
};
#endif //SOUND_H