Initial commit

This commit is contained in:
Daniel Cortes
2020-05-22 01:54:52 -04:00
commit 242e60ff40
42 changed files with 1557 additions and 0 deletions

25
test/Makefile Normal file
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CC = g++
FILES = main.cpp
OBJS = $(FILES:.cpp=.o)
CFLAGS = -Wall -Wextra -std=c++17 -g
LFLAGS =
EXE = run
CFLAGS += $(shell pkg-config --cflags sdl2)
CFLAGS += $(pkg-config --cflags SDL2_image)
LFLAGS += $(shell pkg-config --libs sdl2)
LFLAGS += $(shell pkg-config --libs SDL2_image)
all: $(EXE)
$(EXE): $(OBJS)
$(CC) $(OBJS) $(LFLAGS) -o $(EXE)
$(OBJS): $(FILES)
$(CC) -c $(FILES) $(CFLAGS)
clean:
rm *.o $(EXE)

113
test/main.cpp Normal file
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#include <SDL2/SDL.h>
#include <SDL2/SDL_render.h>
#include <iostream>
#include <vector>
using namespace std;
int main( int argc, char** argv )
{
SDL_Init( SDL_INIT_EVERYTHING );
atexit( SDL_Quit );
SDL_Window* window = SDL_CreateWindow
(
"SDL2",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
600, 600,
SDL_WINDOW_SHOWN
);
SDL_Renderer* renderer = SDL_CreateRenderer
(
window,
-1,
SDL_RENDERER_ACCELERATED
);
SDL_RendererInfo info;
SDL_GetRendererInfo( renderer, &info );
cout << "Renderer name: " << info.name << endl;
cout << "Texture formats: " << endl;
for( Uint32 i = 0; i < info.num_texture_formats; i++ )
{
cout << SDL_GetPixelFormatName( info.texture_formats[i] ) << endl;
}
const unsigned int texWidth = 1024;
const unsigned int texHeight = 1024;
SDL_Texture* texture = SDL_CreateTexture
(
renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
texWidth, texHeight
);
vector< unsigned char > pixels( texWidth * texHeight * 4, 0 );
SDL_Event event;
bool running = true;
while( running )
{
const Uint64 start = SDL_GetPerformanceCounter();
SDL_SetRenderDrawColor( renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
SDL_RenderClear( renderer );
while( SDL_PollEvent( &event ) )
{
if( ( SDL_QUIT == event.type ) ||
( SDL_KEYDOWN == event.type && SDL_SCANCODE_ESCAPE == event.key.keysym.scancode ) )
{
running = false;
break;
}
}
// splat down some random pixels
for( unsigned int i = 0; i < 1000; i++ )
{
const unsigned int x = rand() % texWidth;
const unsigned int y = rand() % texHeight;
const unsigned int offset = ( texWidth * 4 * y ) + x * 4;
pixels[ offset + 0 ] = rand() % 256; // b
pixels[ offset + 1 ] = rand() % 256; // g
pixels[ offset + 2 ] = rand() % 256; // r
pixels[ offset + 3 ] = SDL_ALPHA_OPAQUE; // a
}
//unsigned char* lockedPixels;
//int pitch;
//SDL_LockTexture
// (
// texture,
// NULL,
// reinterpret_cast< void** >( &lockedPixels ),
// &pitch
// );
//std::copy( pixels.begin(), pixels.end(), lockedPixels );
//SDL_UnlockTexture( texture );
SDL_UpdateTexture
(
texture,
NULL,
&pixels[0],
texWidth * 4
);
SDL_RenderCopy( renderer, texture, NULL, NULL );
SDL_RenderPresent( renderer );
const Uint64 end = SDL_GetPerformanceCounter();
const static Uint64 freq = SDL_GetPerformanceFrequency();
const double seconds = ( end - start ) / static_cast< double >( freq );
cout << "Frame time: " << seconds * 1000.0 << "ms" << endl;
}
SDL_DestroyRenderer( renderer );
SDL_DestroyWindow( window );
SDL_Quit();
}

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test/main.o Normal file

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test/run Executable file

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