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14 Commits

Author SHA1 Message Date
ab4a43163a Agregando disasembler 2025-06-28 01:40:57 -04:00
82ed59edeb avisando el tamaño del programa cuando se pasa del filesize 2025-06-27 01:08:19 -04:00
95b1fb3b43 UI Para visor de memoria 2025-06-27 00:58:05 -04:00
f469e3d27b UI for rom info 2025-06-26 23:54:55 -04:00
cb0d31fb9e Simplificando callback manager 2025-06-26 23:35:33 -04:00
8b20f4499d Aplicando callbacks para las acciones del ui 2025-06-26 21:44:16 -04:00
5ebc235cae Aplicando formato default de jetbrains :c 2025-06-26 21:01:27 -04:00
4d129018e3 Iniciando un buen sistema de callbacks! 2025-06-26 20:59:49 -04:00
b186b25a9c Viendo organizacion para ejecucion de eventos desde el control panel u otros elementos de ui,
falta que el uimanager haga de intermediario entre los callbacks?
2025-06-24 01:19:32 -04:00
de3b9f6769 Eliminando codigo antiguo y creando base de control panel 2025-06-23 23:59:46 -04:00
13010642b6 Mas organizacion
graficos queda en una parte como el elemento que almacena el centro de "renderizado"

pero se crea un UI los cuales crean widgets/vistas a partir del estado de la maquina
2025-06-23 23:44:39 -04:00
ae863ee4e9 Usando this en todas partes :p 2025-06-23 21:35:12 -04:00
b0d8e6135d Reorganizando codigo, otra vez :p 2025-06-23 01:52:28 -04:00
8df1300bd1 comenzado a crear paneles con imgui para controlar/debugear la ejecucion 2025-06-22 22:15:22 -04:00
40 changed files with 2143 additions and 1133 deletions

2
.gitignore vendored
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@@ -13,4 +13,4 @@ _deps
CMakeUserPresets.json
cmake-build-debug
imgui.ini
cmake-build*/

8
.idea/dictionaries/project.xml generated Normal file
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@@ -0,0 +1,8 @@
<component name="ProjectDictionaryState">
<dictionary name="project">
<words>
<w>cosmac</w>
<w>skrd</w>
</words>
</dictionary>
</component>

21
.idea/editor.xml generated
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@@ -112,11 +112,12 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberInitializersOrder/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMismatchedClassTags/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMissingIncludeGuard/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMissingKeywordThrow/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppModulePartitionWithSeveralPartitionUnits/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMsExtAddressOfClassRValue/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMsExtBindingRValueToLvalueReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMsExtCopyElisionInCopyInitDeclarator/@EntryIndexedValue" value="WARNING" type="string" />
@@ -243,23 +244,5 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=IfStdIsConstantEvaluatedCanBeReplaced/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=StdIsConstantEvaluatedWillAlwaysEvaluateToConstant/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALLOW_COMMENT_AFTER_LBRACE/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CASE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/DISABLE_SPACE_CHANGES_BEFORE_TRAILING_COMMENT/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/EMPTY_BLOCK_STYLE/@EntryValue" value="TOGETHER" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/EXPORT_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CASE_FROM_SWITCH/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INT_ALIGN_COMMENTS/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INT_ALIGN_ENUM_INITIALIZERS/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INVOCABLE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/OTHER_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_CATCH_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_ELSE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_WHILE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/REQUIRES_EXPRESSION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TYPE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
<option name="/Default/CodeStyle/CppIncludeDirective/SortIncludeDirectives/@EntryValue" value="true" type="bool" />
</component>
</project>

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@@ -0,0 +1,9 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="ClangTidy" enabled="false" level="WARNING" enabled_by_default="false">
<option name="clangTidyChecks" value="-*,bugprone-argument-comment,bugprone-assert-side-effect,bugprone-bad-signal-to-kill-thread,bugprone-branch-clone,bugprone-copy-constructor-init,bugprone-dangling-handle,bugprone-dynamic-static-initializers,bugprone-fold-init-type,bugprone-forward-declaration-namespace,bugprone-forwarding-reference-overload,bugprone-inaccurate-erase,bugprone-incorrect-roundings,bugprone-integer-division,bugprone-lambda-function-name,bugprone-macro-parentheses,bugprone-macro-repeated-side-effects,bugprone-misplaced-operator-in-strlen-in-alloc,bugprone-misplaced-pointer-arithmetic-in-alloc,bugprone-misplaced-widening-cast,bugprone-move-forwarding-reference,bugprone-multiple-statement-macro,bugprone-no-escape,bugprone-parent-virtual-call,bugprone-posix-return,bugprone-reserved-identifier,bugprone-sizeof-container,bugprone-sizeof-expression,bugprone-spuriously-wake-up-functions,bugprone-string-constructor,bugprone-string-integer-assignment,bugprone-string-literal-with-embedded-nul,bugprone-suspicious-enum-usage,bugprone-suspicious-include,bugprone-suspicious-memset-usage,bugprone-suspicious-missing-comma,bugprone-suspicious-semicolon,bugprone-suspicious-string-compare,bugprone-suspicious-memory-comparison,bugprone-suspicious-realloc-usage,bugprone-swapped-arguments,bugprone-terminating-continue,bugprone-throw-keyword-missing,bugprone-too-small-loop-variable,bugprone-undefined-memory-manipulation,bugprone-undelegated-constructor,bugprone-unhandled-self-assignment,bugprone-unused-raii,bugprone-unused-return-value,bugprone-use-after-move,bugprone-virtual-near-miss,cert-dcl21-cpp,cert-dcl58-cpp,cert-err34-c,cert-err52-cpp,cert-err60-cpp,cert-flp30-c,cert-msc50-cpp,cert-msc51-cpp,cert-str34-c,cppcoreguidelines-interfaces-global-init,cppcoreguidelines-narrowing-conversions,cppcoreguidelines-pro-type-member-init,cppcoreguidelines-pro-type-static-cast-downcast,cppcoreguidelines-slicing,google-default-arguments,google-explicit-constructor,google-runtime-operator,hicpp-exception-baseclass,hicpp-multiway-paths-covered,misc-misplaced-const,misc-new-delete-overloads,misc-no-recursion,misc-non-copyable-objects,misc-throw-by-value-catch-by-reference,misc-unconventional-assign-operator,misc-uniqueptr-reset-release,modernize-avoid-bind,modernize-concat-nested-namespaces,modernize-deprecated-headers,modernize-deprecated-ios-base-aliases,modernize-loop-convert,modernize-make-shared,modernize-make-unique,modernize-pass-by-value,modernize-raw-string-literal,modernize-redundant-void-arg,modernize-replace-auto-ptr,modernize-replace-disallow-copy-and-assign-macro,modernize-replace-random-shuffle,modernize-return-braced-init-list,modernize-shrink-to-fit,modernize-unary-static-assert,modernize-use-auto,modernize-use-bool-literals,modernize-use-emplace,modernize-use-equals-default,modernize-use-equals-delete,modernize-use-nodiscard,modernize-use-noexcept,modernize-use-nullptr,modernize-use-override,modernize-use-transparent-functors,modernize-use-uncaught-exceptions,mpi-buffer-deref,mpi-type-mismatch,openmp-use-default-none,performance-faster-string-find,performance-for-range-copy,performance-implicit-conversion-in-loop,performance-inefficient-algorithm,performance-inefficient-string-concatenation,performance-inefficient-vector-operation,performance-move-const-arg,performance-move-constructor-init,performance-no-automatic-move,performance-noexcept-move-constructor,performance-trivially-destructible,performance-type-promotion-in-math-fn,performance-unnecessary-copy-initialization,performance-unnecessary-value-param,portability-simd-intrinsics,readability-avoid-const-params-in-decls,readability-const-return-type,readability-container-size-empty,readability-delete-null-pointer,readability-deleted-default,readability-inconsistent-declaration-parameter-name,readability-make-member-function-const,readability-misleading-indentation,readability-misplaced-array-index,readability-non-const-parameter,readability-redundant-control-flow,readability-redundant-declaration,readability-redundant-function-ptr-dereference,readability-redundant-smartptr-get,readability-redundant-string-cstr,readability-redundant-string-init,readability-simplify-subscript-expr,readability-static-accessed-through-instance,readability-static-definition-in-anonymous-namespace,readability-string-compare,readability-uniqueptr-delete-release,readability-use-anyofallof" />
</inspection_tool>
<inspection_tool class="CppMemberFunctionMayBeStatic" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
</profile>
</component>

10
.idea/misc.xml generated
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@@ -4,4 +4,14 @@
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="CidrRootsConfiguration">
<libraryRoots>
<file path="$PROJECT_DIR$/vendor" />
<file path="$PROJECT_DIR$/vendor/imgui" />
</libraryRoots>
<excludeRoots>
<file path="$PROJECT_DIR$/src/old" />
</excludeRoots>
</component>
<component name="WestSettings"><![CDATA[{}]]></component>
</project>

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@@ -1,10 +1,37 @@
add_executable(${PROJECT_NAME}
Chip8.cpp
Chip8.h
Interpreter.cpp
Interpreter.h)
target_sources(${PROJECT_NAME} PRIVATE main.cpp
Graphics.cpp
Graphics.h
)
target_sources(
${PROJECT_NAME}
PRIVATE
main.cpp
Machine.cpp
Machine.h
Graphics/Graphics.cpp
Graphics/Graphics.h
Graphics/Color.h
Interpreter/MachineState.cpp
Interpreter/MachineState.h
Interpreter/Interpreter.cpp
Interpreter/Interpreter.h
Interpreter/Instruction.h
Interpreter/OpCode.h
UI/CallbackManager.cpp
UI/CallbackManager.h
UI/ControlPanel.cpp
UI/ControlPanel.h
UI/Display.cpp
UI/Display.h
UI/MemoryViewer.cpp
UI/MemoryViewer.h
UI/RomInfo.cpp
UI/RomInfo.h
UI/UIManager.cpp
UI/UIManager.h
UI/Disassembler.cpp
UI/Disassembler.h
)
add_compile_options(-Wall -Wextra -Wpedantic -Werror)
target_link_libraries(${PROJECT_NAME} PRIVATE vendor)

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@@ -1,133 +0,0 @@
#include "Chip8.h"
#include <filesystem>
#include <format>
#include <fstream>
#include <iostream>
#include "bitops.h"
Chip8::Chip8(): machine_state{std::make_shared<MachineState>()},
graphics{machine_state},
interpreter{machine_state, 0},
target_cycle_time{1.0 / 700.0},
last_update_time{0},
accumulator{0},
run{true},
step{false} {}
bool Chip8::init() {
if (!graphics.init()) {
return false;
}
last_update_time = SDL_GetTicks();
accumulator = 0;
const auto rom = read_rom("roms/1-chip8-logo.ch8");
interpreter.load_rom(rom);
return true;
}
void Chip8::set_keyboard_state(std::span<const bool> keyboard_state) {
this->keyboard_state = keyboard_state;
}
std::vector<uint8_t> Chip8::read_rom(const std::string& path) {
std::ifstream rom_file(path, std::ios::binary);
rom_file.seekg(0, std::ios::end);
const std::streampos file_size = rom_file.tellg();
rom_file.seekg(0, std::ios::beg);
std::cout << "ROM size: " << file_size << std::endl;
std::vector<std::uint8_t> rom(file_size);
rom.insert(
rom.begin(),
std::istreambuf_iterator<char>(rom_file),
std::istreambuf_iterator<char>()
);
return rom;
}
void Chip8::load_keyboard() {
machine_state->keyboard = keyboard_state[SDL_SCANCODE_X] ? bit_set(machine_state->keyboard, 0x0) : bit_clear(machine_state->keyboard, 0x0);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_1] ? bit_set(machine_state->keyboard, 0x1) : bit_clear(machine_state->keyboard, 0x1);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_2] ? bit_set(machine_state->keyboard, 0x2) : bit_clear(machine_state->keyboard, 0x2);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_3] ? bit_set(machine_state->keyboard, 0x3) : bit_clear(machine_state->keyboard, 0x3);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_Q] ? bit_set(machine_state->keyboard, 0x4) : bit_clear(machine_state->keyboard, 0x4);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_W] ? bit_set(machine_state->keyboard, 0x5) : bit_clear(machine_state->keyboard, 0x5);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_E] ? bit_set(machine_state->keyboard, 0x6) : bit_clear(machine_state->keyboard, 0x6);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_A] ? bit_set(machine_state->keyboard, 0x7) : bit_clear(machine_state->keyboard, 0x7);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_S] ? bit_set(machine_state->keyboard, 0x8) : bit_clear(machine_state->keyboard, 0x8);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_D] ? bit_set(machine_state->keyboard, 0x9) : bit_clear(machine_state->keyboard, 0x9);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_Z] ? bit_set(machine_state->keyboard, 0xA) : bit_clear(machine_state->keyboard, 0xA);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_C] ? bit_set(machine_state->keyboard, 0xB) : bit_clear(machine_state->keyboard, 0xB);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_4] ? bit_set(machine_state->keyboard, 0xC) : bit_clear(machine_state->keyboard, 0xC);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_R] ? bit_set(machine_state->keyboard, 0xD) : bit_clear(machine_state->keyboard, 0xD);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_F] ? bit_set(machine_state->keyboard, 0xE) : bit_clear(machine_state->keyboard, 0xE);
machine_state->keyboard = keyboard_state[SDL_SCANCODE_V] ? bit_set(machine_state->keyboard, 0xF) : bit_clear(machine_state->keyboard, 0xF);
}
void Chip8::update() {
load_keyboard();
std::stringstream buffer;
buffer << std::format(
"PC: {:03X} | SP: {:02X} | I {:02X} | DT {:02X} | ST {:02X} | INST: {:02X}{:02X} | V0-VF: ",
machine_state->pc,
machine_state->sp,
machine_state->i,
machine_state->dt,
machine_state->st,
machine_state->memory[machine_state->pc],
machine_state->memory[machine_state->pc + 1]
);
for (int i = 0; i < 16; ++i) {
buffer << std::format("{:02X}", machine_state->v[i]);
if (i < 15) buffer << ",";
}
buffer << " | ";
if (run) {
execute_instructions();
} else if (step) {
execute_instruction();
step = false;
last_update_time = SDL_GetTicks();
} else {
last_update_time = SDL_GetTicks();
}
graphics.draw();
}
void Chip8::execute_instructions() {
const auto current_time = SDL_GetTicks();
const auto delta_time = static_cast<double>(current_time - last_update_time) / 1000.0;
last_update_time = current_time;
accumulator += delta_time;
while (accumulator >= target_cycle_time) {
execute_instruction();
accumulator -= target_cycle_time;
}
}
void Chip8::execute_instruction() {
interpreter.run();
}
void Chip8::on_keydown(SDL_Scancode scancode) {
if (scancode == SDL_SCANCODE_F1) {
run = !run;
} else if (scancode == SDL_SCANCODE_F2) {
step = true;
}
}

View File

@@ -1,40 +0,0 @@
#ifndef CHIP8_H
#define CHIP8_H
#include <span>
#include "Graphics.h"
#include "Interpreter.h"
class Chip8 {
std::shared_ptr<MachineState> machine_state;
Graphics graphics;
Interpreter interpreter;
double target_cycle_time;
Uint64 last_update_time;
double accumulator;
std::span<const bool> keyboard_state;
bool run;
bool step;
void load_keyboard();
void execute_instructions();
void execute_instruction();
public:
Chip8();
bool init();
void update();
std::vector<uint8_t> read_rom(const std::string& path);
void set_keyboard_state(std::span<const bool> keyboard_state);
void on_keydown(SDL_Scancode scancode);
};
#endif //CHIP8_H

View File

@@ -1,172 +0,0 @@
//
// Created by ryuuji on 6/20/25.
//
#include "Graphics.h"
#include <array>
#include <iostream>
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include "imgui_impl_sdlrenderer3.h"
void SDLWindowDestroyer::operator()(SDL_Window* window) const {
std::cout << "Destroying window" << std::endl;
SDL_DestroyWindow(window);
}
void SDLRendererDestroyer::operator()(SDL_Renderer* renderer) const {
std::cout << "Destroying renderer" << std::endl;
SDL_DestroyRenderer(renderer);
}
void SDLTextureDestroyer::operator()(SDL_Texture* texture) const {
std::cout << "Destroying texture" << std::endl;
SDL_DestroyTexture(texture);
}
Graphics::Graphics(std::shared_ptr<MachineState> machine_state): machine_state{std::move(machine_state)},
window_width{1920},
window_height{1080},
chip8_width(64),
chip8_height(32),
main_scale(1.0f) {}
bool Graphics::init_sdl() {
SDL_SetAppMetadata("CHIP-8 Emulator", "0.0.1", "fun.skrd.chip8");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return false;
}
SDL_Window* raw_window = nullptr;
SDL_Renderer* raw_renderer = nullptr;
main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (!SDL_CreateWindowAndRenderer("CHIP-8 Emulator", window_width * main_scale, window_height * main_scale, window_flags, &raw_window, &raw_renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return false;
}
this->window = std::unique_ptr<SDL_Window, SDLWindowDestroyer>(raw_window);
this->renderer = std::unique_ptr<SDL_Renderer, SDLRendererDestroyer>(raw_renderer);
SDL_SetRenderVSync(renderer.get(), 1);
SDL_SetWindowPosition(window.get(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_ShowWindow(window.get());
SDL_Texture* raw_texture = SDL_CreateTexture(renderer.get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, chip8_width, chip8_height);
this->texture = std::unique_ptr<SDL_Texture, SDLTextureDestroyer>(raw_texture);
SDL_SetTextureScaleMode(texture.get(), SDL_SCALEMODE_NEAREST);
return true;
}
bool Graphics::init_imgui() {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
style.ScaleAllSizes(main_scale);
style.FontScaleDpi = main_scale;
ImGui_ImplSDL3_InitForSDLRenderer(window.get(), renderer.get());
ImGui_ImplSDLRenderer3_Init(renderer.get());
return true;
}
bool Graphics::init() {
if (!init_sdl()) {
return false;
}
if (!init_imgui()) {
return false;
}
return true;
}
void Graphics::draw() {
if (SDL_GetWindowFlags(window.get()) & SDL_WINDOW_MINIMIZED) {
SDL_Delay(10);
}
build_chip8_texture();
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
draw_chip8_widget();
ImGui::Render();
SDL_SetRenderScale(renderer.get(), io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(renderer.get(), 0, 0, 0, 0xFF);
SDL_RenderClear(renderer.get());
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer.get());
SDL_RenderPresent(renderer.get());
}
void Graphics::build_chip8_texture() {
SDL_Surface* surface = nullptr;
auto& display = machine_state->display;
if (SDL_LockTextureToSurface(texture.get(), nullptr, &surface)) {
SDL_FillSurfaceRect(surface, nullptr, SDL_MapRGB(SDL_GetPixelFormatDetails(surface->format), nullptr, 0, 0, 0));
for (int i = 0; i < display.size(); i++) {
if (display[i]) {
int x = (i % chip8_width);
int y = (i / chip8_width);
SDL_Rect rect = {x, y, 1, 1};
Uint32 color = SDL_MapRGB(
SDL_GetPixelFormatDetails(surface->format),
nullptr,
0,
255,
0
);
SDL_FillSurfaceRect(surface, &rect, color);
}
}
SDL_UnlockTexture(texture.get());
}
}
void Graphics::draw_chip8_widget() {
ImGui::Begin("CHIP-8");
const ImVec2 available_size = ImGui::GetContentRegionAvail();
int scale_x = static_cast<int>(available_size.x / chip8_width);
int scale_y = static_cast<int>(available_size.y / chip8_height);
int scale = std::max(1, std::min(scale_x, scale_y));
ImVec2 scaled_size(chip8_width * scale, chip8_height * scale);
ImVec2 cursor_pos = ImGui::GetCursorPos();
ImVec2 center_offset((available_size.x - scaled_size.x) / 2, (available_size.y - scaled_size.y) / 2);
ImGui::SetCursorPos(ImVec2(cursor_pos.x + center_offset.x, cursor_pos.y + center_offset.y));
ImGui::Image((ImTextureID)(intptr_t)texture.get(), scaled_size);
ImGui::End();
}

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@@ -1,54 +0,0 @@
//
// Created by ryuuji on 6/20/25.
//
#ifndef RENDERER_H
#define RENDERER_H
#include <bitset>
#include <memory>
#include "imgui.h"
#include "MachineState.h"
#include "SDL3/SDL.h"
struct SDLWindowDestroyer {
void operator()(SDL_Window *window) const;
};
struct SDLRendererDestroyer {
void operator()(SDL_Renderer *renderer) const;
};
struct SDLTextureDestroyer {
void operator()(SDL_Texture *texture) const;
};
class Graphics {
std::shared_ptr<MachineState> machine_state;
std::unique_ptr<SDL_Window, SDLWindowDestroyer> window;
std::unique_ptr<SDL_Renderer, SDLRendererDestroyer> renderer;
std::unique_ptr<SDL_Texture, SDLTextureDestroyer> texture;
int window_width;
int window_height;
int chip8_width;
int chip8_height;
float main_scale;
bool init_sdl();
bool init_imgui();
void build_chip8_texture();
void draw_chip8_widget();
public:
Graphics(std::shared_ptr<MachineState> machine_state);
bool init();
void draw();
};
#endif //RENDERER_H

16
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#ifndef COLOR_H
#define COLOR_H
#include <cstdint>
struct Color
{
uint8_t r;
uint8_t g;
uint8_t b;
Color(const uint8_t r, const uint8_t g, const uint8_t b) : r(r), g(g), b(b)
{
}
};
#endif //COLOR_H

99
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#include "Graphics.h"
#include <cmath>
#include <format>
#include <iostream>
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include "imgui_impl_sdlrenderer3.h"
Graphics::Graphics() : window_width{1366}, window_height{768}, main_scale{1.0f}
{
create_sdl();
create_imgui();
}
void Graphics::create_sdl()
{
SDL_SetAppMetadata("CHIP-8 Emulator", "0.0.1", "fun.skrd.chip8");
if (!SDL_Init(SDL_INIT_VIDEO))
{
throw std::runtime_error(std::format("Couldn't initialize SDL: {}", SDL_GetError()));
}
SDL_Window* raw_window = nullptr;
SDL_Renderer* raw_renderer = nullptr;
this->main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
constexpr SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (!SDL_CreateWindowAndRenderer(
"CHIP-8 Emulator",
std::floor(static_cast<float>(this->window_width) * main_scale),
std::floor(static_cast<float>(this->window_height) * main_scale),
window_flags,
&raw_window,
&raw_renderer
))
{
throw std::runtime_error(std::format("Couldn't create window/renderer: {}", SDL_GetError()));
}
this->window = std::shared_ptr<SDL_Window>(raw_window, SDL_DestroyWindow);
this->renderer = std::shared_ptr<SDL_Renderer>(raw_renderer, SDL_DestroyRenderer);
SDL_SetRenderVSync(this->renderer.get(), 1);
SDL_SetWindowPosition(this->window.get(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_ShowWindow(this->window.get());
}
void Graphics::create_imgui() const
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
style.ScaleAllSizes(this->main_scale);
style.FontScaleDpi = this->main_scale;
ImGui_ImplSDL3_InitForSDLRenderer(this->window.get(), this->renderer.get());
ImGui_ImplSDLRenderer3_Init(this->renderer.get());
}
std::shared_ptr<SDL_Renderer> Graphics::get_renderer()
{
return this->renderer;
}
std::shared_ptr<SDL_Window> Graphics::get_window()
{
return this->window;
}
void Graphics::start() const
{
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
}
void Graphics::end() const
{
const ImGuiIO& io = ImGui::GetIO();
ImGui::Render();
SDL_SetRenderScale(this->renderer.get(), io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(this->renderer.get(), 0, 0, 0, 0xFF);
SDL_RenderClear(this->renderer.get());
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), this->renderer.get());
SDL_RenderPresent(this->renderer.get());
}

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#ifndef GRAPHICS_H
#define GRAPHICS_H
#include <memory>
#include "SDL3/SDL.h"
struct SDLWindowDestroyer
{
void operator()(SDL_Window* window) const;
};
class Graphics
{
int window_width;
int window_height;
float main_scale;
std::shared_ptr<SDL_Window> window;
std::shared_ptr<SDL_Renderer> renderer;
void create_sdl();
void create_imgui() const;
public:
Graphics();
void start() const;
void end() const;
std::shared_ptr<SDL_Renderer> get_renderer();
std::shared_ptr<SDL_Window> get_window();
};
#endif //GRAPHICS_H

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#include "Interpreter.h"
#include <format>
#include <iomanip>
#include <ios>
#include <iostream>
#include <stack>
#include <bits/ostream.tcc>
#include "SDL3/SDL_log.h"
Interpreter::Interpreter(std::shared_ptr<MachineState> machine_state, uint8_t quirks):
machine_state{std::move(machine_state)},
quirks{quirks} {
this->random_generator = std::mt19937(std::random_device{}());
this->load_fonts();
}
void Interpreter::load_fonts() {
constexpr uint8_t font_set[] = {
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
std::copy(std::begin(font_set), std::end(font_set), machine_state->memory.begin() + 0x050);
}
void Interpreter::load_rom(const std::vector<uint8_t>& rom) {
std::copy(std::begin(rom), std::end(rom), machine_state->memory.begin() + 0x200);
}
Instruction Interpreter::decode_next() {
const uint8_t high_word = machine_state->memory[machine_state->pc];
const uint8_t low_word = machine_state->memory[machine_state->pc + 1];
const uint16_t word = (high_word << 8) | low_word;
const uint8_t operation = (word & 0xF000) >> 12;
const uint8_t x = (word & 0x0F00) >> 8;
const uint8_t y = (word & 0x00F0) >> 4;
const uint8_t n = word & 0x000F;
const uint8_t kk = word & 0x00FF;
const uint16_t nnn = word & 0x0FFF;
OpCode op_code = OpCode::NOP;
if (operation == 0) {
if (kk == 0xE0) {
op_code = OpCode::CLS;
} else if (kk == 0xEE) {
op_code = OpCode::RET;
}
} else if (operation == 1) {
op_code = OpCode::JP_ADDR;
} else if (operation == 2) {
op_code = OpCode::CALL_ADDR;
} else if (operation == 3) {
op_code = OpCode::SE_VX_BYTE;
} else if (operation == 4) {
op_code = OpCode::SNE_VX_BYTE;
} else if (operation == 5) {
op_code = OpCode::SE_VX_VY;
} else if (operation == 6) {
op_code = OpCode::LD_VX_BYTE;
} else if (operation == 7) {
op_code = OpCode::ADD_VX_BYTE;
} else if (operation == 8) {
if (n == 0) {
op_code = OpCode::LD_VX_VY;
} else if (n == 1) {
op_code = OpCode::OR_VX_VY;
} else if (n == 2) {
op_code = OpCode::AND_VX_VY;
} else if (n == 3) {
op_code = OpCode::XOR_VX_VY;
} else if (n == 4) {
op_code = OpCode::ADD_VX_VY;
} else if (n == 5) {
op_code = OpCode::SUB_VX_VY;
} else if (n == 6) {
op_code = OpCode::SHR_VX_VY;
} else if (n == 7) {
op_code = OpCode::SUBN_VX_VY;
} else if (n == 0xE) {
op_code = OpCode::SHL_VX_VY;
}
} else if (operation == 9) {
op_code = OpCode::SNE_VX_VY;
} else if (operation == 0xA) {
op_code = OpCode::LD_I_ADDR;
} else if (operation == 0xB) {
op_code = OpCode::JP_V0_ADDR;
} else if (operation == 0xC) {
op_code = OpCode::RND_VX_BYTE;
} else if (operation == 0xD) {
op_code = OpCode::DRW_VX_VY_NIBBLE;
} else if (operation == 0xE) {
if (kk == 0x9E) {
op_code = OpCode::SKP_VX;
} else if (kk == 0xA1) {
op_code = OpCode::SKNP_VX;
}
} else if (operation == 0xF) {
if (kk == 0x07) {
op_code = OpCode::LD_VX_DT;
} else if (kk == 0x0A) {
op_code = OpCode::LD_VX_K;
} else if (kk == 0x15) {
op_code = OpCode::LD_DT_VX;
} else if (kk == 0x18) {
op_code = OpCode::LD_ST_VX;
} else if (kk == 0x1E) {
op_code = OpCode::ADD_I_VX;
} else if (kk == 0x29) {
op_code = OpCode::LD_F_VX;
} else if (kk == 0x33) {
op_code = OpCode::LD_B_VX;
} else if (kk == 0x55) {
op_code = OpCode::LD_I_VX;
} else if (kk == 0x65) {
op_code = OpCode::LD_VX_I;
}
}
return Instruction{
.op_code = op_code,
.operation = operation,
.instruction = word,
.x = x,
.y = y,
.n = n,
.kk = kk,
.nnn = nnn
};
}
void Interpreter::execute(const Instruction& instruction) {
if (instruction.op_code == OpCode::CLS) cls(instruction);
else if (instruction.op_code == OpCode::RET) ret(instruction);
else if (instruction.op_code == OpCode::SYS_ADDR) sys_addr(instruction);
else if (instruction.op_code == OpCode::JP_ADDR) jp_addr(instruction);
else if (instruction.op_code == OpCode::CALL_ADDR) call_addr(instruction);
else if (instruction.op_code == OpCode::SE_VX_BYTE) se_vx_byte(instruction);
else if (instruction.op_code == OpCode::SNE_VX_BYTE) sne_vx_byte(instruction);
else if (instruction.op_code == OpCode::SE_VX_VY) se_vx_vy(instruction);
else if (instruction.op_code == OpCode::LD_VX_BYTE) ld_vx_byte(instruction);
else if (instruction.op_code == OpCode::ADD_VX_BYTE) add_vx_byte(instruction);
else if (instruction.op_code == OpCode::LD_VX_VY) ld_vx_vy(instruction);
else if (instruction.op_code == OpCode::OR_VX_VY) or_vx_vy(instruction);
else if (instruction.op_code == OpCode::AND_VX_VY) and_vx_vy(instruction);
else if (instruction.op_code == OpCode::XOR_VX_VY) xor_vx_vy(instruction);
else if (instruction.op_code == OpCode::ADD_VX_VY) add_vx_vy(instruction);
else if (instruction.op_code == OpCode::SUB_VX_VY) sub_vx_vy(instruction);
else if (instruction.op_code == OpCode::SHR_VX_VY) shr_vx_vy(instruction);
else if (instruction.op_code == OpCode::SUBN_VX_VY) subn_vx_vy(instruction);
else if (instruction.op_code == OpCode::SHL_VX_VY) shl_vx_vy(instruction);
else if (instruction.op_code == OpCode::SNE_VX_VY) sne_vx_vy(instruction);
else if (instruction.op_code == OpCode::LD_I_ADDR) ld_i_addr(instruction);
else if (instruction.op_code == OpCode::JP_V0_ADDR) jp_v0_addr(instruction);
else if (instruction.op_code == OpCode::RND_VX_BYTE) rnd_vx_byte(instruction);
else if (instruction.op_code == OpCode::DRW_VX_VY_NIBBLE) drw_vx_vy_nibble(instruction);
else if (instruction.op_code == OpCode::SKP_VX) skp_vx(instruction);
else if (instruction.op_code == OpCode::SKNP_VX) sknp_vx(instruction);
else if (instruction.op_code == OpCode::LD_VX_DT) ld_vx_dt(instruction);
else if (instruction.op_code == OpCode::LD_VX_K) ld_vx_k(instruction);
else if (instruction.op_code == OpCode::LD_DT_VX) ld_dt_vx(instruction);
else if (instruction.op_code == OpCode::LD_ST_VX) ld_st_vx(instruction);
else if (instruction.op_code == OpCode::ADD_I_VX) add_i_vx(instruction);
else if (instruction.op_code == OpCode::LD_F_VX) ld_f_vx(instruction);
else if (instruction.op_code == OpCode::LD_B_VX) ld_b_vx(instruction);
else if (instruction.op_code == OpCode::LD_I_VX) ld_i_vx(instruction);
else if (instruction.op_code == OpCode::LD_VX_I) ld_vx_i(instruction);
else if (instruction.op_code == OpCode::NOP) nop(instruction);
}
void Interpreter::run() {
const Instruction instruction = decode_next();
machine_state->pc += 2;
execute(instruction);
if (machine_state->pc >= 0xFFF) {
SDL_Log("PC Outside of memory, going back 0x200");
machine_state->pc = 0x200;
}
}
void Interpreter::sys_addr(const Instruction& instruction) {
// NOP
}
void Interpreter::nop(const Instruction& instruction) {
// NOP
}
void Interpreter::cls(const Instruction& instruction) {
machine_state->display.fill(false);
}
void Interpreter::ret(const Instruction& instruction) {
machine_state->sp -= 1;
machine_state->pc = machine_state->stack[machine_state->sp];
}
void Interpreter::jp_addr(const Instruction& instruction) {
machine_state->pc = instruction.nnn;
}
void Interpreter::call_addr(const Instruction& instruction) {
machine_state->stack[machine_state->sp] = machine_state->pc;
machine_state->sp += 1;
machine_state->pc = instruction.nnn;
}
void Interpreter::se_vx_byte(const Instruction& instruction) {
if (machine_state->v[instruction.x] == instruction.kk) {
machine_state->pc += 2;
}
}
void Interpreter::sne_vx_byte(const Instruction& instruction) {
if (machine_state->v[instruction.x] != instruction.kk) {
machine_state->pc += 2;
}
}
void Interpreter::se_vx_vy(const Instruction& instruction) {
if (machine_state->v[instruction.x] == machine_state->v[instruction.y]) {
machine_state->pc += 2;
}
}
void Interpreter::ld_vx_byte(const Instruction& instruction) {
machine_state->v[instruction.x] = instruction.kk;
}
void Interpreter::add_vx_byte(const Instruction& instruction) {
machine_state->v[instruction.x] += instruction.kk;
}
void Interpreter::ld_vx_vy(const Instruction& instruction) {
machine_state->v[instruction.x] = machine_state->v[instruction.y];
}
void Interpreter::or_vx_vy(const Instruction& instruction) {
machine_state->v[instruction.x] |= machine_state->v[instruction.y];
}
void Interpreter::and_vx_vy(const Instruction& instruction) {
machine_state->v[instruction.x] &= machine_state->v[instruction.y];
}
void Interpreter::xor_vx_vy(const Instruction& instruction) {
machine_state->v[instruction.x] ^= machine_state->v[instruction.y];
}
void Interpreter::add_vx_vy(const Instruction& instruction) {
auto& vx = machine_state->v[instruction.x];
auto& vy = machine_state->v[instruction.y];
auto& vf = machine_state->v[0xF];
if (vx + vy > 0xFF) {
vf = 1;
} else {
vf = 0;
}
vx += vy;
}
void Interpreter::sub_vx_vy(const Instruction& instruction) {
auto& vx = machine_state->v[instruction.x];
auto& vy = machine_state->v[instruction.y];
auto& vf = machine_state->v[0xF];
if (vx > vy) {
vf = 1;
} else {
vf = 0;
}
vx -= vy;
}
void Interpreter::shr_vx_vy(const Instruction& instruction) {
auto& vx = machine_state->v[instruction.x];
auto& vy = machine_state->v[instruction.y];
auto& vf = machine_state->v[0xF];
if (quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_SHIFT)) {
vx = vy;
}
if (vx & 0x01) {
vf = 1;
} else {
vf = 0;
}
vx = vx >> 1;
}
void Interpreter::subn_vx_vy(const Instruction& instruction) {
auto& vx = machine_state->v[instruction.x];
auto& vy = machine_state->v[instruction.y];
auto& vf = machine_state->v[0xF];
if (vy > vx) {
vf = 1;
} else {
vf = 0;
}
vx = vy - vx;
}
void Interpreter::shl_vx_vy(const Instruction& instruction) {
auto& vx = machine_state->v[instruction.x];
auto& vy = machine_state->v[instruction.y];
auto& vf = machine_state->v[0xF];
if (quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_SHIFT)) {
vx = vy;
}
if (vx & 0x80) {
vf = 1;
} else {
vf = 0;
}
vx = vx << 1;
}
void Interpreter::sne_vx_vy(const Instruction& instruction) {
if (machine_state->v[instruction.x] != machine_state->v[instruction.y]) {
machine_state->pc += 2;
}
}
void Interpreter::ld_i_addr(const Instruction& instruction) {
machine_state->i = instruction.nnn;
}
void Interpreter::jp_v0_addr(const Instruction& instruction) {
if (quirks & static_cast<uint8_t>(InterpreterQuirks::SUPER_CHIP_JUMP)) {
machine_state->pc = instruction.nnn + machine_state->v[instruction.x];
} else {
machine_state->pc = instruction.nnn + machine_state->v[0];
}
}
void Interpreter::rnd_vx_byte(const Instruction& instruction) {
auto random = std::uniform_int_distribution<uint8_t>(0, 0xFF);
const auto value = random(random_generator);
machine_state->v[instruction.x] = value & instruction.kk;
}
void Interpreter::drw_vx_vy_nibble(const Instruction& instruction) {
auto& memory = machine_state->memory;
auto& display = machine_state->display;
auto& vx = machine_state->v[instruction.x];
auto& vy = machine_state->v[instruction.y];
auto& vf = machine_state->v[0xF];
const uint8_t start_x = vx & 63;
const uint8_t start_y = vy & 31;
vf = 0;
for (auto row = 0; row < instruction.n; row++) {
const auto current_y = start_y + row;
if (current_y > 31) {
break;
}
const auto sprite_byte = memory[machine_state->i + row];
for (auto bit = 0; bit < 8; bit++) {
const auto current_x = start_x + bit;
if (current_x > 63) {
break;
}
const auto pixel = (sprite_byte >> (7 - bit)) & 0x01;
const auto index = (current_y * 64) + current_x;
if (pixel) {
if (display[index]) {
display[index] = false;
vf = 1;
} else {
display[index] = true;
}
}
}
}
}
void Interpreter::skp_vx(const Instruction& instruction) {
if (machine_state->keyboard & (1 << instruction.x)) {
machine_state->pc += 2;
}
}
void Interpreter::sknp_vx(const Instruction& instruction) {
if (!(machine_state->keyboard & (1 << instruction.x))) {
machine_state->pc += 2;
}
}
void Interpreter::ld_vx_dt(const Instruction& instruction) {
machine_state->v[instruction.x] = machine_state->dt;
}
void Interpreter::ld_vx_k(const Instruction& instruction) {
if (machine_state->keyboard == 0) {
machine_state->pc -= 2;
return;
}
for (auto key = 0; key < 16; key++) {
if (machine_state->keyboard & (1 << key)) {
machine_state->v[instruction.x] = key;
break;
}
}
}
void Interpreter::ld_dt_vx(const Instruction& instruction) {
machine_state->dt = machine_state->v[instruction.x];
}
void Interpreter::ld_st_vx(const Instruction& instruction) {
machine_state->st = machine_state->v[instruction.x];
}
void Interpreter::add_i_vx(const Instruction& instruction) {
machine_state->i += machine_state->v[instruction.x];
}
void Interpreter::ld_f_vx(const Instruction& instruction) {
auto& vx = machine_state->v[instruction.x];
machine_state->i = ((vx & 0xF) * 5) + 0x50;
}
void Interpreter::ld_b_vx(const Instruction& instruction) {
const auto number = machine_state->v[instruction.x];
machine_state->memory[machine_state->i] = number / 100;
machine_state->memory[machine_state->i + 1] = (number - (machine_state->memory[machine_state->i] * 100)) / 10;
machine_state->memory[machine_state->i + 2] = number - (machine_state->memory[machine_state->i] * 100) - (machine_state->memory[machine_state->i + 1] * 10);
}
void Interpreter::ld_i_vx(const Instruction& instruction) {
bool use_quirk = quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
for (auto reg = 0; reg <= instruction.x; reg++) {
if (use_quirk) {
machine_state->memory[machine_state->i] = machine_state->v[reg];
machine_state->i++;
} else {
machine_state->memory[machine_state->i + reg] = machine_state->v[reg];
}
}
}
void Interpreter::ld_vx_i(const Instruction& instruction) {
bool use_quirk = quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
for (auto reg = 0; reg <= instruction.x; reg++) {
if (use_quirk) {
machine_state->v[reg] = machine_state->memory[machine_state->i];
machine_state->i++;
} else {
machine_state->v[reg] = machine_state->memory[machine_state->i + reg];
}
}
}

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#ifndef INTERPRETER_H
#define INTERPRETER_H
#include <bitset>
#include <cstdint>
#include <memory>
#include <random>
#include <vector>
#include "MachineState.h"
enum class InterpreterQuirks {
COSMAC_SHIFT = 1 << 0,
SUPER_CHIP_JUMP = 1 << 1,
COSMAC_STORE_AND_LOAD = 1 << 2,
};
enum class OpCode {
CLS, // 00E0 - CLS
RET, // 00EE - RET
SYS_ADDR, // 0nnn - SYS addr
JP_ADDR, // 1nnn - JP addr
CALL_ADDR, // 2nnn - CALL addr
SE_VX_BYTE, // 3xkk - SE Vx, byte
SNE_VX_BYTE, // 4xkk - SNE Vx, byte
SE_VX_VY, // 5xy0 - SE Vx, Vy
LD_VX_BYTE, // 6xkk - LD Vx, byte
ADD_VX_BYTE, // 7xkk - ADD Vx, byte
LD_VX_VY, // 8xy0 - LD Vx, Vy
OR_VX_VY, // 8xy1 - OR Vx, Vy
AND_VX_VY, // 8xy2 - AND Vx, Vy
XOR_VX_VY, // 8xy3 - XOR Vx, Vy
ADD_VX_VY, // 8xy4 - ADD Vx, Vy
SUB_VX_VY, // 8xy5 - SUB Vx, Vy
SHR_VX_VY, // 8xy6 - SHR Vx {, Vy}
SUBN_VX_VY, // 8xy7 - SUBN Vx, Vy
SHL_VX_VY, // 8xyE - SHL Vx {, Vy}
SNE_VX_VY, // 9xy0 - SNE Vx, Vy
LD_I_ADDR, // Annn - LD I, addr
JP_V0_ADDR, // Bnnn - JP V0, addr
RND_VX_BYTE, // Cxkk - RND Vx, byte
DRW_VX_VY_NIBBLE, // Dxyn - DRW Vx, Vy, nibble
SKP_VX, // Ex9E - SKP Vx
SKNP_VX, // ExA1 - SKNP Vx
LD_VX_DT, // Fx07 - LD Vx, DT
LD_VX_K, // Fx0A - LD Vx, K
LD_DT_VX, // Fx15 - LD DT, Vx
LD_ST_VX, // Fx18 - LD ST, Vx
ADD_I_VX, // Fx1E - ADD I, Vx
LD_F_VX, // Fx29 - LD F, Vx
LD_B_VX, // Fx33 - LD B, Vx
LD_I_VX, // Fx55 - LD [I], Vx
LD_VX_I, // Fx65 - LD Vx, [I]
NOP, // INVALID OPERATION
};
struct Instruction {
OpCode op_code;
uint8_t operation;
uint16_t instruction;
uint8_t x;
uint8_t y;
uint8_t n;
uint8_t kk;
uint16_t nnn;
};
class Interpreter {
std::shared_ptr<MachineState> machine_state;
std::mt19937 random_generator;
uint8_t quirks;
void load_fonts();
Instruction decode_next();
void execute(const Instruction& instruction);
void sys_addr(const Instruction& instruction);
void nop(const Instruction& instruction);
void cls(const Instruction& instruction);
void ret(const Instruction& instruction);
void jp_addr(const Instruction& instruction);
void call_addr(const Instruction& instruction);
void se_vx_byte(const Instruction& instruction);
void sne_vx_byte(const Instruction& instruction);
void se_vx_vy(const Instruction& instruction);
void ld_vx_byte(const Instruction& instruction);
void add_vx_byte(const Instruction& instruction);
void ld_vx_vy(const Instruction& instruction);
void or_vx_vy(const Instruction& instruction);
void and_vx_vy(const Instruction& instruction);
void xor_vx_vy(const Instruction& instruction);
void add_vx_vy(const Instruction& instruction);
void sub_vx_vy(const Instruction& instruction);
void shr_vx_vy(const Instruction& instruction);
void subn_vx_vy(const Instruction& instruction);
void shl_vx_vy(const Instruction& instruction);
void sne_vx_vy(const Instruction& instruction);
void ld_i_addr(const Instruction& instruction);
void jp_v0_addr(const Instruction& instruction);
void jump_with_offset_super_chip(const Instruction& instruction);
void rnd_vx_byte(const Instruction& instruction);
void drw_vx_vy_nibble(const Instruction& instruction);
void skp_vx(const Instruction& instruction);
void sknp_vx(const Instruction& instruction);
void ld_vx_dt(const Instruction& instruction);
void ld_vx_k(const Instruction& instruction);
void ld_dt_vx(const Instruction& instruction);
void ld_st_vx(const Instruction& instruction);
void add_i_vx(const Instruction& instruction);
void ld_f_vx(const Instruction& instruction);
void ld_b_vx(const Instruction& instruction);
void ld_i_vx(const Instruction& instruction);
void ld_vx_i(const Instruction& instruction);
public:
Interpreter(std::shared_ptr<MachineState> machine_state, uint8_t quirks);
void load_rom(const std::vector<uint8_t>& rom);
void run();
};
#endif //INTERPRETER_H

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#ifndef INSTRUCTION_H
#define INSTRUCTION_H
#include <cstdint>
#include "OpCode.h"
struct Instruction
{
OpCode op_code;
uint16_t address;
uint8_t operation;
uint16_t instruction;
uint8_t x;
uint8_t y;
uint8_t n;
uint8_t kk;
uint16_t nnn;
};
#endif //INSTRUCTION_H

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#include "Interpreter.h"
#include <iostream>
#include <random>
Interpreter::Interpreter(std::shared_ptr<MachineState> machine_state) :
machine_state{std::move(machine_state)},
random_generator{std::random_device{}()}
{
srand(time(nullptr));
for (bool& display : this->machine_state->display)
{
display = rand() % 100 > 50;
}
}
uint16_t Interpreter::get_word(uint16_t address) const
{
const uint8_t high_word = this->machine_state->memory[address];
const uint8_t low_word = this->machine_state->memory[address + 1];
const uint16_t word = high_word << 8 | low_word;
return word;
}
void Interpreter::tick()
{
auto word = this->get_word(this->machine_state->pc);
const auto instruction = this->decode(word, this->machine_state->pc);
this->machine_state->pc += 2;
this->execute_instruction(instruction);
if (this->machine_state->pc >= 0xFFF)
{
std::cout << "PC Outside of memory, going back 0x200" << std::endl;
this->machine_state->pc = 0x200;
}
}
Instruction Interpreter::decode(const uint16_t word, const uint16_t address) const
{
const uint8_t operation = (word & 0xF000) >> 12;
const uint8_t x = (word & 0x0F00) >> 8;
const uint8_t y = (word & 0x00F0) >> 4;
const uint8_t n = word & 0x000F;
const uint8_t kk = word & 0x00FF;
const uint16_t nnn = word & 0x0FFF;
auto op_code = OpCode::NOP;
if (operation == 0)
{
if (kk == 0xE0)
{
op_code = OpCode::CLS;
}
else if (kk == 0xEE)
{
op_code = OpCode::RET;
}
else
{
op_code = OpCode::SYS_ADDR;
}
}
else if (operation == 1)
{
op_code = OpCode::JP_ADDR;
}
else if (operation == 2)
{
op_code = OpCode::CALL_ADDR;
}
else if (operation == 3)
{
op_code = OpCode::SE_VX_BYTE;
}
else if (operation == 4)
{
op_code = OpCode::SNE_VX_BYTE;
}
else if (operation == 5)
{
op_code = OpCode::SE_VX_VY;
}
else if (operation == 6)
{
op_code = OpCode::LD_VX_BYTE;
}
else if (operation == 7)
{
op_code = OpCode::ADD_VX_BYTE;
}
else if (operation == 8)
{
if (n == 0)
{
op_code = OpCode::LD_VX_VY;
}
else if (n == 1)
{
op_code = OpCode::OR_VX_VY;
}
else if (n == 2)
{
op_code = OpCode::AND_VX_VY;
}
else if (n == 3)
{
op_code = OpCode::XOR_VX_VY;
}
else if (n == 4)
{
op_code = OpCode::ADD_VX_VY;
}
else if (n == 5)
{
op_code = OpCode::SUB_VX_VY;
}
else if (n == 6)
{
op_code = OpCode::SHR_VX_VY;
}
else if (n == 7)
{
op_code = OpCode::SUBN_VX_VY;
}
else if (n == 0xE)
{
op_code = OpCode::SHL_VX_VY;
}
}
else if (operation == 9)
{
op_code = OpCode::SNE_VX_VY;
}
else if (operation == 0xA)
{
op_code = OpCode::LD_I_ADDR;
}
else if (operation == 0xB)
{
op_code = OpCode::JP_V0_ADDR;
}
else if (operation == 0xC)
{
op_code = OpCode::RND_VX_BYTE;
}
else if (operation == 0xD)
{
op_code = OpCode::DRW_VX_VY_NIBBLE;
}
else if (operation == 0xE)
{
if (kk == 0x9E)
{
op_code = OpCode::SKP_VX;
}
else if (kk == 0xA1)
{
op_code = OpCode::SKNP_VX;
}
}
else if (operation == 0xF)
{
if (kk == 0x07)
{
op_code = OpCode::LD_VX_DT;
}
else if (kk == 0x0A)
{
op_code = OpCode::LD_VX_K;
}
else if (kk == 0x15)
{
op_code = OpCode::LD_DT_VX;
}
else if (kk == 0x18)
{
op_code = OpCode::LD_ST_VX;
}
else if (kk == 0x1E)
{
op_code = OpCode::ADD_I_VX;
}
else if (kk == 0x29)
{
op_code = OpCode::LD_F_VX;
}
else if (kk == 0x33)
{
op_code = OpCode::LD_B_VX;
}
else if (kk == 0x55)
{
op_code = OpCode::LD_I_VX;
}
else if (kk == 0x65)
{
op_code = OpCode::LD_VX_I;
}
}
return Instruction{
.op_code = op_code,
.address = address,
.operation = operation,
.instruction = word,
.x = x,
.y = y,
.n = n,
.kk = kk,
.nnn = nnn
};
}
std::vector<Instruction> Interpreter::disassembly() const
{
std::vector<Instruction> instructions(std::size(machine_state->memory) / 2);
for (auto address = 0; address < std::size(machine_state->memory); address += 2)
{
const auto word = this->get_word(address);
instructions[address / 2] = (this->decode(word, address));
}
return instructions;
}
void Interpreter::execute_instruction(const Instruction& instruction)
{
if (instruction.op_code == OpCode::CLS) this->cls();
else if (instruction.op_code == OpCode::RET) this->ret();
else if (instruction.op_code == OpCode::SYS_ADDR) this->sys_addr();
else if (instruction.op_code == OpCode::JP_ADDR) this->jp_addr(instruction);
else if (instruction.op_code == OpCode::CALL_ADDR) this->call_addr(instruction);
else if (instruction.op_code == OpCode::SE_VX_BYTE) this->se_vx_byte(instruction);
else if (instruction.op_code == OpCode::SNE_VX_BYTE) this->sne_vx_byte(instruction);
else if (instruction.op_code == OpCode::SE_VX_VY) this->se_vx_vy(instruction);
else if (instruction.op_code == OpCode::LD_VX_BYTE) this->ld_vx_byte(instruction);
else if (instruction.op_code == OpCode::ADD_VX_BYTE) this->add_vx_byte(instruction);
else if (instruction.op_code == OpCode::LD_VX_VY) this->ld_vx_vy(instruction);
else if (instruction.op_code == OpCode::OR_VX_VY) this->or_vx_vy(instruction);
else if (instruction.op_code == OpCode::AND_VX_VY) this->and_vx_vy(instruction);
else if (instruction.op_code == OpCode::XOR_VX_VY) this->xor_vx_vy(instruction);
else if (instruction.op_code == OpCode::ADD_VX_VY) this->add_vx_vy(instruction);
else if (instruction.op_code == OpCode::SUB_VX_VY) this->sub_vx_vy(instruction);
else if (instruction.op_code == OpCode::SHR_VX_VY) this->shr_vx_vy(instruction);
else if (instruction.op_code == OpCode::SUBN_VX_VY) this->subn_vx_vy(instruction);
else if (instruction.op_code == OpCode::SHL_VX_VY) this->shl_vx_vy(instruction);
else if (instruction.op_code == OpCode::SNE_VX_VY) this->sne_vx_vy(instruction);
else if (instruction.op_code == OpCode::LD_I_ADDR) this->ld_i_addr(instruction);
else if (instruction.op_code == OpCode::JP_V0_ADDR) this->jp_v0_addr(instruction);
else if (instruction.op_code == OpCode::RND_VX_BYTE) this->rnd_vx_byte(instruction);
else if (instruction.op_code == OpCode::DRW_VX_VY_NIBBLE) this->drw_vx_vy_nibble(instruction);
else if (instruction.op_code == OpCode::SKP_VX) this->skp_vx(instruction);
else if (instruction.op_code == OpCode::SKNP_VX) this->sknp_vx(instruction);
else if (instruction.op_code == OpCode::LD_VX_DT) this->ld_vx_dt(instruction);
else if (instruction.op_code == OpCode::LD_VX_K) this->ld_vx_k(instruction);
else if (instruction.op_code == OpCode::LD_DT_VX) this->ld_dt_vx(instruction);
else if (instruction.op_code == OpCode::LD_ST_VX) this->ld_st_vx(instruction);
else if (instruction.op_code == OpCode::ADD_I_VX) this->add_i_vx(instruction);
else if (instruction.op_code == OpCode::LD_F_VX) this->ld_f_vx(instruction);
else if (instruction.op_code == OpCode::LD_B_VX) this->ld_b_vx(instruction);
else if (instruction.op_code == OpCode::LD_I_VX) this->ld_i_vx(instruction);
else if (instruction.op_code == OpCode::LD_VX_I) this->ld_vx_i(instruction);
else if (instruction.op_code == OpCode::NOP) this->nop();
}
void Interpreter::sys_addr() const
{
// NOP
}
void Interpreter::nop() const
{
// NOP
}
void Interpreter::cls() const
{
this->machine_state->display.fill(false);
}
void Interpreter::ret() const
{
this->machine_state->sp -= 1;
this->machine_state->pc = this->machine_state->stack[this->machine_state->sp];
}
void Interpreter::jp_addr(const Instruction& instruction) const
{
this->machine_state->pc = instruction.nnn;
}
void Interpreter::call_addr(const Instruction& instruction) const
{
this->machine_state->stack[this->machine_state->sp] = this->machine_state->pc;
this->machine_state->sp += 1;
this->machine_state->pc = instruction.nnn;
}
void Interpreter::se_vx_byte(const Instruction& instruction) const
{
if (this->machine_state->v[instruction.x] == instruction.kk)
{
this->machine_state->pc += 2;
}
}
void Interpreter::sne_vx_byte(const Instruction& instruction) const
{
if (this->machine_state->v[instruction.x] != instruction.kk)
{
this->machine_state->pc += 2;
}
}
void Interpreter::se_vx_vy(const Instruction& instruction) const
{
if (this->machine_state->v[instruction.x] == this->machine_state->v[instruction.y])
{
this->machine_state->pc += 2;
}
}
void Interpreter::ld_vx_byte(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] = instruction.kk;
}
void Interpreter::add_vx_byte(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] += instruction.kk;
}
void Interpreter::ld_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] = this->machine_state->v[instruction.y];
}
void Interpreter::or_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] |= this->machine_state->v[instruction.y];
}
void Interpreter::and_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] &= this->machine_state->v[instruction.y];
}
void Interpreter::xor_vx_vy(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] ^= this->machine_state->v[instruction.y];
}
void Interpreter::add_vx_vy(const Instruction& instruction) const
{
auto& vx = this->machine_state->v[instruction.x];
const auto& vy = this->machine_state->v[instruction.y];
auto& vf = this->machine_state->v[0xF];
if (vx + vy > 0xFF)
{
vf = 1;
}
else
{
vf = 0;
}
vx += vy;
}
void Interpreter::sub_vx_vy(const Instruction& instruction) const
{
auto& vx = this->machine_state->v[instruction.x];
const auto& vy = this->machine_state->v[instruction.y];
auto& vf = this->machine_state->v[0xF];
if (vx > vy)
{
vf = 1;
}
else
{
vf = 0;
}
vx -= vy;
}
void Interpreter::shr_vx_vy(const Instruction& instruction) const
{
auto& vx = this->machine_state->v[instruction.x];
const auto& vy = this->machine_state->v[instruction.y];
auto& vf = this->machine_state->v[0xF];
if (quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_SHIFT))
{
vx = vy;
}
if (vx & 0x01)
{
vf = 1;
}
else
{
vf = 0;
}
vx = vx >> 1;
}
void Interpreter::subn_vx_vy(const Instruction& instruction) const
{
auto& vx = this->machine_state->v[instruction.x];
const auto& vy = this->machine_state->v[instruction.y];
auto& vf = this->machine_state->v[0xF];
if (vy > vx)
{
vf = 1;
}
else
{
vf = 0;
}
vx = vy - vx;
}
void Interpreter::shl_vx_vy(const Instruction& instruction) const
{
auto& vx = this->machine_state->v[instruction.x];
const auto& vy = this->machine_state->v[instruction.y];
auto& vf = this->machine_state->v[0xF];
if (this->quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_SHIFT))
{
vx = vy;
}
if (vx & 0x80)
{
vf = 1;
}
else
{
vf = 0;
}
vx = vx << 1;
}
void Interpreter::sne_vx_vy(const Instruction& instruction) const
{
if (this->machine_state->v[instruction.x] != this->machine_state->v[instruction.y])
{
this->machine_state->pc += 2;
}
}
void Interpreter::ld_i_addr(const Instruction& instruction) const
{
this->machine_state->i = instruction.nnn;
}
void Interpreter::jp_v0_addr(const Instruction& instruction) const
{
if (this->quirks & static_cast<uint8_t>(InterpreterQuirks::SUPER_CHIP_JUMP))
{
this->machine_state->pc = instruction.nnn + this->machine_state->v[instruction.x];
}
else
{
this->machine_state->pc = instruction.nnn + this->machine_state->v[0];
}
}
void Interpreter::rnd_vx_byte(const Instruction& instruction)
{
auto distribution = std::uniform_int_distribution<uint8_t>(0, 0xFF);
const auto value = distribution(this->random_generator);
this->machine_state->v[instruction.x] = value & instruction.kk;
}
void Interpreter::drw_vx_vy_nibble(const Instruction& instruction) const
{
const auto& memory = this->machine_state->memory;
auto& display = this->machine_state->display;
const auto& vx = this->machine_state->v[instruction.x];
const auto& vy = this->machine_state->v[instruction.y];
auto& vf = this->machine_state->v[0xF];
auto& i = this->machine_state->i;
const uint8_t start_x = vx & 63;
const uint8_t start_y = vy & 31;
vf = 0;
for (auto row = 0; row < instruction.n; row++)
{
const auto current_y = start_y + row;
if (current_y > 31)
{
break;
}
const auto sprite_byte = memory[i + row];
for (auto bit = 0; bit < 8; bit++)
{
const auto current_x = start_x + bit;
if (current_x > 63)
{
break;
}
const auto pixel = sprite_byte >> (7 - bit) & 0x01;
const auto index = current_y * 64 + current_x;
if (pixel)
{
if (display[index])
{
display[index] = false;
vf = 1;
}
else
{
display[index] = true;
}
}
}
}
}
void Interpreter::skp_vx(const Instruction& instruction) const
{
if (this->machine_state->keyboard & 1 << instruction.x)
{
this->machine_state->pc += 2;
}
}
void Interpreter::sknp_vx(const Instruction& instruction) const
{
if (!(this->machine_state->keyboard & 1 << instruction.x))
{
this->machine_state->pc += 2;
}
}
void Interpreter::ld_vx_dt(const Instruction& instruction) const
{
this->machine_state->v[instruction.x] = this->machine_state->dt;
}
void Interpreter::ld_vx_k(const Instruction& instruction) const
{
if (this->machine_state->keyboard == 0)
{
this->machine_state->pc -= 2;
return;
}
for (auto key = 0; key < 16; key++)
{
if (this->machine_state->keyboard & 1 << key)
{
this->machine_state->v[instruction.x] = key;
break;
}
}
}
void Interpreter::ld_dt_vx(const Instruction& instruction) const
{
this->machine_state->dt = this->machine_state->v[instruction.x];
}
void Interpreter::ld_st_vx(const Instruction& instruction) const
{
this->machine_state->st = this->machine_state->v[instruction.x];
}
void Interpreter::add_i_vx(const Instruction& instruction) const
{
this->machine_state->i += this->machine_state->v[instruction.x];
}
void Interpreter::ld_f_vx(const Instruction& instruction) const
{
this->machine_state->i = (this->machine_state->v[instruction.x] & 0xF) * 5 + 0x50;
}
void Interpreter::ld_b_vx(const Instruction& instruction) const
{
const auto number = this->machine_state->v[instruction.x];
this->machine_state->memory[this->machine_state->i] = number / 100;
this->machine_state->memory[this->machine_state->i + 1] = (number - this->machine_state->memory[this->machine_state
->i] * 100) / 10;
this->machine_state->memory[this->machine_state->i + 2] = number - this->machine_state->memory[this->machine_state->
i] * 100 - this->machine_state->memory[this->machine_state->i + 1] * 10;
}
void Interpreter::ld_i_vx(const Instruction& instruction) const
{
const bool use_quirk = this->quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
for (auto reg = 0; reg <= instruction.x; reg++)
{
if (use_quirk)
{
this->machine_state->memory[this->machine_state->i] = this->machine_state->v[reg];
this->machine_state->i++;
}
else
{
this->machine_state->memory[this->machine_state->i + reg] = this->machine_state->v[reg];
}
}
}
void Interpreter::ld_vx_i(const Instruction& instruction) const
{
const bool use_quirk = this->quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
for (auto reg = 0; reg <= instruction.x; reg++)
{
if (use_quirk)
{
this->machine_state->v[reg] = this->machine_state->memory[this->machine_state->i];
this->machine_state->i++;
}
else
{
this->machine_state->v[reg] = this->machine_state->memory[this->machine_state->i + reg];
}
}
}

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#ifndef INTERPRETER_H
#define INTERPRETER_H
#include <memory>
#include <random>
#include "Instruction.h"
#include "MachineState.h"
enum class InterpreterQuirks
{
COSMAC_SHIFT = 1 << 0,
SUPER_CHIP_JUMP = 1 << 1,
COSMAC_STORE_AND_LOAD = 1 << 2,
};
class Interpreter
{
std::shared_ptr<MachineState> machine_state;
std::mt19937 random_generator;
uint8_t quirks = 0;
Instruction decode(uint16_t word, uint16_t address) const;
void execute_instruction(const Instruction& instruction);
void sys_addr() const;
void nop() const;
void cls() const;
void ret() const;
void jp_addr(const Instruction& instruction) const;
void call_addr(const Instruction& instruction) const;
void se_vx_byte(const Instruction& instruction) const;
void sne_vx_byte(const Instruction& instruction) const;
void se_vx_vy(const Instruction& instruction) const;
void ld_vx_byte(const Instruction& instruction) const;
void add_vx_byte(const Instruction& instruction) const;
void ld_vx_vy(const Instruction& instruction) const;
void or_vx_vy(const Instruction& instruction) const;
void and_vx_vy(const Instruction& instruction) const;
void xor_vx_vy(const Instruction& instruction) const;
void add_vx_vy(const Instruction& instruction) const;
void sub_vx_vy(const Instruction& instruction) const;
void shr_vx_vy(const Instruction& instruction) const;
void subn_vx_vy(const Instruction& instruction) const;
void shl_vx_vy(const Instruction& instruction) const;
void sne_vx_vy(const Instruction& instruction) const;
void ld_i_addr(const Instruction& instruction) const;
void jp_v0_addr(const Instruction& instruction) const;
void rnd_vx_byte(const Instruction& instruction);
void drw_vx_vy_nibble(const Instruction& instruction) const;
void skp_vx(const Instruction& instruction) const;
void sknp_vx(const Instruction& instruction) const;
void ld_vx_dt(const Instruction& instruction) const;
void ld_vx_k(const Instruction& instruction) const;
void ld_dt_vx(const Instruction& instruction) const;
void ld_st_vx(const Instruction& instruction) const;
void add_i_vx(const Instruction& instruction) const;
void ld_f_vx(const Instruction& instruction) const;
void ld_b_vx(const Instruction& instruction) const;
void ld_i_vx(const Instruction& instruction) const;
void ld_vx_i(const Instruction& instruction) const;
public:
explicit Interpreter(std::shared_ptr<MachineState> machine_state);
uint16_t get_word(uint16_t address) const;
std::vector<Instruction> disassembly() const;
void tick();
};
#endif //INTERPRETER_H

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#include "MachineState.h"
MachineState::MachineState() :
memory{},
v{},
stack{},
display{},
keyboard{0},
pc{0x200},
sp{0},
i{0},
dt{0},
st{0}
{
}
void MachineState::reset()
{
this->memory.fill(0);
this->v.fill(0);
this->stack.fill(0);
this->display.fill(false);
this->keyboard = 0;
this->pc = 0x200;
this->sp = 0;
this->i = 0;
this->dt = 0;
this->st = 0;
}

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#ifndef MACHINESTATE_H
#define MACHINESTATE_H
#include <array>
#include <cstdint>
struct MachineState
{
std::array<uint8_t, 4096> memory;
std::array<uint16_t, 16> v;
std::array<uint16_t, 16> stack;
std::array<bool, 2048> display;
uint16_t keyboard;
uint16_t pc;
uint8_t sp;
uint16_t i;
uint8_t dt;
uint8_t st;
MachineState();
void reset();
};
#endif //MACHINESTATE_H

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#ifndef OPCODE_H
#define OPCODE_H
enum class OpCode
{
CLS, // 00E0 - CLS
RET, // 00EE - RET
SYS_ADDR, // 0nnn - SYS addr
JP_ADDR, // 1nnn - JP addr
CALL_ADDR, // 2nnn - CALL addr
SE_VX_BYTE, // 3xkk - SE Vx, byte
SNE_VX_BYTE, // 4xkk - SNE Vx, byte
SE_VX_VY, // 5xy0 - SE Vx, Vy
LD_VX_BYTE, // 6xkk - LD Vx, byte
ADD_VX_BYTE, // 7xkk - ADD Vx, byte
LD_VX_VY, // 8xy0 - LD Vx, Vy
OR_VX_VY, // 8xy1 - OR Vx, Vy
AND_VX_VY, // 8xy2 - AND Vx, Vy
XOR_VX_VY, // 8xy3 - XOR Vx, Vy
ADD_VX_VY, // 8xy4 - ADD Vx, Vy
SUB_VX_VY, // 8xy5 - SUB Vx, Vy
SHR_VX_VY, // 8xy6 - SHR Vx {, Vy}
SUBN_VX_VY, // 8xy7 - SUBN Vx, Vy
SHL_VX_VY, // 8xyE - SHL Vx {, Vy}
SNE_VX_VY, // 9xy0 - SNE Vx, Vy
LD_I_ADDR, // Annn - LD I, addr
JP_V0_ADDR, // Bnnn - JP V0, addr
RND_VX_BYTE, // Cxkk - RND Vx, byte
DRW_VX_VY_NIBBLE, // Dxyn - DRW Vx, Vy, nibble
SKP_VX, // Ex9E - SKP Vx
SKNP_VX, // ExA1 - SKNP Vx
LD_VX_DT, // Fx07 - LD Vx, DT
LD_VX_K, // Fx0A - LD Vx, K
LD_DT_VX, // Fx15 - LD DT, Vx
LD_ST_VX, // Fx18 - LD ST, Vx
ADD_I_VX, // Fx1E - ADD I, Vx
LD_F_VX, // Fx29 - LD F, Vx
LD_B_VX, // Fx33 - LD B, Vx
LD_I_VX, // Fx55 - LD [I], Vx
LD_VX_I, // Fx65 - LD Vx, [I]
NOP, // INVALID OPERATION
};
#endif //OPCODE_H

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#include "Machine.h"
#include <fstream>
#include <iostream>
#include <iterator>
#include <bits/ostream.tcc>
#include "Graphics/Graphics.h"
#include "Interpreter/Interpreter.h"
#include "SDL3/SDL.h"
#include "UI/Display.h"
#include "UI/UIManager.h"
#include "imgui_impl_sdl3.h"
Machine::Machine() :
machine_state{std::make_shared<MachineState>()},
graphics{std::make_shared<Graphics>()},
callback_manager(std::make_shared<CallbackManager>()),
interpreter{std::make_unique<Interpreter>(this->machine_state)},
ui_manager{std::make_unique<UIManager>(this->graphics, this->machine_state, this->callback_manager)},
running{false},
ips{60},
last_update_time{0},
accumulator{0},
target_cycle_time{1.0 / this->ips}
{
this->register_callbacks();
this->callback_manager->trigger(this->callback_manager->ips_callback, this->ips);
}
void Machine::iterate()
{
if (running)
{
this->execute_interpreter();
}
this->callback_manager->trigger(this->callback_manager->disassembly_callback, this->interpreter->disassembly());
this->graphics->start();
this->ui_manager->render();
this->graphics->end();
}
bool Machine::on_event(const SDL_Event* event) const
{
ImGui_ImplSDL3_ProcessEvent(event);
if (event->type == SDL_EVENT_QUIT)
{
return false;
}
return true;
}
void Machine::execute_interpreter()
{
const auto current_time = SDL_GetTicks();
const auto delta_time = static_cast<double>(current_time - this->last_update_time) / 1000.0;
this->last_update_time = current_time;
this->accumulator += delta_time;
while (this->accumulator >= this->target_cycle_time)
{
this->interpreter->tick();
this->accumulator -= this->target_cycle_time;
}
}
void Machine::register_callbacks()
{
callback_manager->rom_load_callback.push_back(std::bind(
&Machine::on_rom_load,
this,
std::placeholders::_1
));
callback_manager->reset_callback.push_back(std::bind(
&Machine::on_reset,
this
));
callback_manager->stop_callback.push_back(std::bind(
&Machine::on_stop,
this
));
callback_manager->resume_callback.push_back(std::bind(
&Machine::on_resume,
this
));
callback_manager->step_callback.push_back(std::bind(
&Machine::on_step,
this,
std::placeholders::_1
));
callback_manager->ips_callback.push_back(std::bind(
&Machine::on_speed_change,
this,
std::placeholders::_1
));
callback_manager->reload_callback.push_back(std::bind(
&Machine::on_reload,
this
));
}
void Machine::on_rom_load(const std::string& path)
{
std::ifstream file(path, std::ios::binary);
file.unsetf(std::ios::skipws);
file.seekg(0, std::ios::end);
const std::streampos file_size = file.tellg();
file.seekg(0, std::ios::beg);
// La memoria para los rom es desde 0x200 hasta el final de 0x1000
// Por lo que un rom sería muy grande si sobrepasa este tamaño
if (file_size >= 0x1000 - 0x200)
{
std::cout << "File too large!" << file_size << std::endl;
return;
}
this->machine_state->reset();
std::copy(
std::istream_iterator<uint8_t>(file),
std::istream_iterator<uint8_t>(),
this->machine_state->memory.begin() + 0x200
);
this->rom = path;
std::cout << "ROM Loaded: " << path << std::endl;
}
void Machine::on_reset() const
{
this->machine_state->reset();
}
void Machine::on_stop()
{
this->running = false;
this->accumulator = 0;
}
void Machine::on_resume()
{
this->running = true;
this->last_update_time = SDL_GetTicks();
this->accumulator = 0;
}
void Machine::on_step(int steps)
{
for (int i = 0; i < steps; i++)
{
this->interpreter->tick();
}
}
void Machine::on_speed_change(const int ips)
{
this->ips = ips;
if (this->ips > 0)
{
this->target_cycle_time = 1.0 / this->ips;
}
else
{
this->target_cycle_time = std::numeric_limits<double>::infinity();
}
}
void Machine::on_reload()
{
this->on_reset();
this->on_rom_load(this->rom);
}

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#ifndef MACHINE_H
#define MACHINE_H
#include "Graphics/Graphics.h"
#include "Interpreter/Interpreter.h"
#include "SDL3/SDL_events.h"
#include "UI/Display.h"
#include "UI/UIManager.h"
class Machine
{
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<Graphics> graphics;
std::shared_ptr<CallbackManager> callback_manager;
std::unique_ptr<Interpreter> interpreter;
std::unique_ptr<UIManager> ui_manager;
int ips;
uint64_t last_update_time;
double accumulator;
double target_cycle_time;
std::string rom;
bool running;
void execute_interpreter();
void on_rom_load(const std::string& path);
void on_reset() const;
void on_stop();
void on_resume();
void on_step(int steps);
void on_speed_change(int ips);
void on_reload();
public:
void register_callbacks();
Machine();
void iterate();
bool on_event(const SDL_Event* event) const;
};
#endif //MACHINE_H

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@@ -1,19 +0,0 @@
#ifndef MACHINESTATE_H
#define MACHINESTATE_H
#include <array>
#include <cstdint>
struct MachineState {
std::array<uint8_t, 4096> memory{};
std::array<uint16_t, 16> v{};
std::array<uint16_t, 16> stack{};
std::array<bool, 2048> display{};
uint16_t keyboard = 0;
uint16_t pc = 0x200;
uint8_t sp = 0;
uint16_t i = 0;
uint8_t dt = 0;
uint8_t st = 0;
};
#endif //MACHINESTATE_H

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#include "CallbackManager.h"

31
src/UI/CallbackManager.h Normal file
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#ifndef CALLBACKMANAGER_H
#define CALLBACKMANAGER_H
#include <functional>
#include <string>
#include <vector>
#include "../Interpreter/Instruction.h"
struct CallbackManager
{
std::vector<std::function<void(const std::string&)>> rom_load_callback;
std::vector<std::function<void()>> reset_callback;
std::vector<std::function<void()>> resume_callback;
std::vector<std::function<void()>> stop_callback;
std::vector<std::function<void(int)>> step_callback;
std::vector<std::function<void(int)>> ips_callback;
std::vector<std::function<void()>> reload_callback;
std::vector<std::function<void(const std::vector<Instruction>)>> disassembly_callback;
template <typename Func, typename... Args>
void trigger(const std::vector<Func>& callbacks, Args&&... args)
{
for (const auto& callback : callbacks)
{
callback(std::forward<Args>(args)...);
}
}
};
#endif //CALLBACKMANAGER_H

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#include "ControlPanel.h"
#include <format>
#include <iostream>
#include <ranges>
#include "CallbackManager.h"
#include "imgui.h"
ControlPanel::ControlPanel(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
) : graphics{std::move(graphics)},
machine_state{std::move(machine_state)},
callback_manager{std::move(callback_manager)}
{
this->callback_manager->ips_callback.push_back(std::bind(
&ControlPanel::initial_ips_load,
this,
std::placeholders::_1
));
}
void ControlPanel::render()
{
int starting_speed = this->ips;
constexpr auto full_width = ImVec2(-FLT_MIN, 0.0f);
if (ImGui::Begin("Chip-8 - Controls"))
{
if (ImGui::Button("Load Rom", full_width))
{
this->on_click_load_rom();
}
if (ImGui::Button(run ? "Pause" : "Run", full_width))
{
this->run = !run;
if (this->run)
{
this->callback_manager->trigger(this->callback_manager->resume_callback);
}
else
{
this->callback_manager->trigger(this->callback_manager->stop_callback);
}
}
ImGui::Text("Status: %s", "Stopped");
ImGui::SeparatorText("Debug");
if (ImGui::Button("Step One", full_width))
{
this->callback_manager->trigger(this->callback_manager->step_callback, 1);
}
if (ImGui::Button(std::format("Step +{}", steps).data(), full_width))
{
this->callback_manager->trigger(this->callback_manager->step_callback, steps);
}
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::InputInt("##steps", &steps);
ImGui::PopItemWidth();
ImGui::SeparatorText("Emulation speed (IPS)");
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::InputInt("##speed", &ips);
ImGui::PopItemWidth();
ImGui::SeparatorText("");
if (ImGui::Button("Reset", full_width))
{
this->callback_manager->trigger(this->callback_manager->reset_callback);
}
if (ImGui::Button("Reload ROM", full_width))
{
this->callback_manager->trigger(this->callback_manager->reload_callback);
}
}
if (ips < 0)
{
ips = 0;
}
if (steps < 1)
{
steps = 1;
}
if (starting_speed != ips)
{
this->callback_manager->trigger(this->callback_manager->ips_callback, ips);
}
ImGui::End();
}
void ControlPanel::on_click_load_rom()
{
constexpr SDL_DialogFileFilter filters[] = {
{"CHIP8 ROMs", "ch8"},
{"All files", "*"}
};
SDL_ShowOpenFileDialog(
on_callback_load_rom,
this,
graphics->get_window().get(),
filters,
std::size(filters),
SDL_GetCurrentDirectory(),
false
);
}
void ControlPanel::on_callback_load_rom(void* self, const char* const* filelist, int filter)
{
const auto control_panel = static_cast<ControlPanel*>(self);
if (!filelist || !*filelist)
{
return;
}
control_panel->callback_manager->trigger(
control_panel->callback_manager->rom_load_callback,
std::string(filelist[0])
);
}
void ControlPanel::initial_ips_load(int ips)
{
this->ips = ips;
}

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#ifndef CONTROLPANEL_H
#define CONTROLPANEL_H
#include <memory>
#include "CallbackManager.h"
#include "../Graphics/Graphics.h"
#include "../Interpreter/MachineState.h"
class ControlPanel
{
std::shared_ptr<Graphics> graphics;
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<CallbackManager> callback_manager;
bool run = false;
int steps = 1;
int ips = 0;
static SDLCALL void on_callback_load_rom(void* self, const char* const* filelist, int filter);
void initial_ips_load(int ips);
public:
ControlPanel(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
);
void render();
void on_click_load_rom();
};
#endif //CONTROLPANEL_H

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#include "Disassembler.h"
#include <format>
#include <iostream>
#include <ostream>
#include "imgui.h"
Disassembler::Disassembler(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager) :
graphis{std::move(graphics)},
machine_state{std::move(machine_state)},
callback_manager{std::move(callback_manager)}
{
this->callback_manager->disassembly_callback.push_back(std::bind(
&Disassembler::on_disassembly_callback,
this,
std::placeholders::_1
));
}
void Disassembler::render()
{
if (ImGui::Begin("Chip-8 - Disassembly"))
{
ImGui::Checkbox("Follow", &this->follow);
ImGuiListClipper clipper;
clipper.Begin(this->disassembly.size());
ImGui::BeginChild("##instructions");
if (this->follow)
{
size_t pc_index = machine_state->pc / 2;
const float line_h = ImGui::GetTextLineHeightWithSpacing();
if (pc_index < disassembly.size())
{
const float window_h = ImGui::GetWindowHeight();
const float target_y = pc_index * line_h;
const float scroll_y = target_y - (window_h * 0.1f) + (line_h * 0.1f);
ImGui::SetScrollY(scroll_y);
}
}
while (clipper.Step())
{
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
const auto& instruction = this->disassembly[i];
auto line = this->build_line(instruction);
if (instruction.address == machine_state->pc)
{
ImGui::TextColored(ImVec4(1, 1, 0, 1), "%s", line.c_str());
}
else
{
ImGui::TextUnformatted(line.c_str());
}
}
}
ImGui::EndChild();
}
ImGui::End();
}
void Disassembler::on_disassembly_callback(const std::vector<Instruction>& disassembly)
{
this->disassembly = disassembly;
}
std::string Disassembler::build_line(const Instruction instruction) const
{
const std::string addr_prefix = std::format("0x{:0>4x} | ", instruction.address);
switch (instruction.op_code)
{
case OpCode::CLS:
return addr_prefix + "CLS";
case OpCode::RET:
return addr_prefix + "RET";
case OpCode::SYS_ADDR:
return addr_prefix + "SYS";
case OpCode::JP_ADDR:
return addr_prefix + std::format("JP 0x{:0>3x}", instruction.nnn);
case OpCode::CALL_ADDR:
return addr_prefix + std::format("CALL 0x{:0>3x}", instruction.nnn);
case OpCode::SE_VX_BYTE:
return addr_prefix + std::format("SE V{}, 0x{:0>2x}", instruction.x, instruction.kk);
case OpCode::SNE_VX_BYTE:
return addr_prefix + std::format("SNE V{}, 0x{:0>2x}", instruction.x, instruction.kk);
case OpCode::SE_VX_VY:
return addr_prefix + std::format("SE V{}, V{}", instruction.x, instruction.y);
case OpCode::LD_VX_BYTE:
return addr_prefix + std::format("LD V{}, 0x{:0>2x}", instruction.x, instruction.kk);
case OpCode::ADD_VX_BYTE:
return addr_prefix + std::format("ADD V{}, 0x{:0>2x}", instruction.x, instruction.kk);
case OpCode::LD_VX_VY:
return addr_prefix + std::format("LD V{}, V{}", instruction.x, instruction.y);
case OpCode::OR_VX_VY:
return addr_prefix + std::format("OR V{}, V{}", instruction.x, instruction.y);
case OpCode::AND_VX_VY:
return addr_prefix + std::format("AND V{}, V{}", instruction.x, instruction.y);
case OpCode::XOR_VX_VY:
return addr_prefix + std::format("XOR V{}, V{}", instruction.x, instruction.y);
case OpCode::ADD_VX_VY:
return addr_prefix + std::format("ADD V{}, V{}", instruction.x, instruction.y);
case OpCode::SUB_VX_VY:
return addr_prefix + std::format("SUB V{}, V{}", instruction.x, instruction.y);
case OpCode::SHR_VX_VY:
return addr_prefix + std::format("SHR V{}, V{}", instruction.x, instruction.y);
case OpCode::SUBN_VX_VY:
return addr_prefix + std::format("SUBN V{}, V{}", instruction.x, instruction.y);
case OpCode::SHL_VX_VY:
return addr_prefix + std::format("SHL V{}, V{}", instruction.x, instruction.y);
case OpCode::SNE_VX_VY:
return addr_prefix + std::format("SNE V{}, V{}", instruction.x, instruction.y);
case OpCode::LD_I_ADDR:
return addr_prefix + std::format("LD I, 0x{:0>3x}", instruction.nnn);
case OpCode::JP_V0_ADDR:
return addr_prefix + std::format("JP V0, 0x{:0>3x}", instruction.nnn);
case OpCode::RND_VX_BYTE:
return addr_prefix + std::format("RAND V{}, 0x{:0>2x}", instruction.x, instruction.kk);
case OpCode::DRW_VX_VY_NIBBLE:
return addr_prefix + std::format("DRW V{}, V{} 0x{:x}", instruction.x, instruction.y, instruction.n);
case OpCode::SKP_VX:
return addr_prefix + std::format("SKP V{}", instruction.x);
case OpCode::SKNP_VX:
return addr_prefix + std::format("SKNP V{}", instruction.x);
case OpCode::LD_VX_DT:
return addr_prefix + std::format("LD V{}, DT", instruction.x);
case OpCode::LD_VX_K:
return addr_prefix + std::format("LD V{}, K", instruction.x);
case OpCode::LD_DT_VX:
return addr_prefix + std::format("LD DT, V{}", instruction.x);
case OpCode::LD_ST_VX:
return addr_prefix + std::format("LD ST, V{}", instruction.x);
case OpCode::ADD_I_VX:
return addr_prefix + std::format("ADD I, V{}", instruction.x);
case OpCode::LD_F_VX:
return addr_prefix + std::format("LD F, V{}", instruction.x);
case OpCode::LD_B_VX:
return addr_prefix + std::format("LD B, V{}", instruction.x);
case OpCode::LD_I_VX:
return addr_prefix + std::format("LD I, V{}", instruction.x);
case OpCode::LD_VX_I:
return addr_prefix + std::format("LD V{}, I", instruction.x);
default:
return addr_prefix + "-";
}
}

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#ifndef DISASSEMBLER_H
#define DISASSEMBLER_H
#include <memory>
#include "CallbackManager.h"
#include "../Graphics/Graphics.h"
#include "../Interpreter/MachineState.h"
class Disassembler
{
std::shared_ptr<Graphics> graphis;
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<CallbackManager> callback_manager;
std::vector<Instruction> disassembly;
bool follow = false;
public:
Disassembler(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
);
void render();
void on_disassembly_callback(const std::vector<Instruction>& disassembly);
std::string build_line(Instruction instruction) const;
};
#endif //DISASSEMBLER_H

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#include "Display.h"
#include <format>
#include <iostream>
#include <memory>
#include <vector>
#include "imgui.h"
#include "SDL3/SDL.h"
void SDLTextureDestroyer::operator()(SDL_Texture* texture) const
{
SDL_DestroyTexture(texture);
}
Display::Display(std::shared_ptr<Graphics> graphics, std::shared_ptr<MachineState> machine_state) :
graphics{std::move(graphics)},
machine_state{std::move(machine_state)},
width(64),
height(32),
background_color{0x00, 0x2b, 0x59},
foreground_color(0x00, 0xb9, 0xbe),
texture{create_texture()}
{
}
std::unique_ptr<SDL_Texture, SDLTextureDestroyer> Display::create_texture() const
{
SDL_Texture* raw_texture = SDL_CreateTexture(this->graphics->get_renderer().get(), SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STREAMING, width, height);
if (!raw_texture)
{
throw std::runtime_error(std::format("Couldn't create texture: {}", SDL_GetError()));
}
SDL_SetTextureScaleMode(raw_texture, SDL_SCALEMODE_NEAREST);
return std::unique_ptr<SDL_Texture, SDLTextureDestroyer>(raw_texture);
}
void Display::render() const
{
update_texture();
display_widget();
}
void Display::update_texture() const
{
SDL_Surface* surface = nullptr;
const auto& display = machine_state->display;
if (SDL_LockTextureToSurface(this->texture.get(), nullptr, &surface))
{
SDL_FillSurfaceRect(
surface,
nullptr,
SDL_MapRGB(
SDL_GetPixelFormatDetails(surface->format),
nullptr,
this->background_color.r,
this->background_color.g,
this->background_color.b
)
);
for (int i = 0; i < display.size(); i++)
{
if (display[i])
{
const int x = (i % this->width);
const int y = (i / this->width);
SDL_Rect rect = {x, y, 1, 1};
const Uint32 color = SDL_MapRGB(
SDL_GetPixelFormatDetails(surface->format),
nullptr,
this->foreground_color.r,
this->foreground_color.g,
this->foreground_color.b
);
SDL_FillSurfaceRect(surface, &rect, color);
}
}
SDL_UnlockTexture(this->texture.get());
}
else
{
throw std::runtime_error(std::format("Couldn't get texture lock onto surface: {}", SDL_GetError()));
}
}
void Display::display_widget() const
{
ImGui::Begin("CHIP-8 - Display");
const ImVec2 available_size = ImGui::GetContentRegionAvail();
const int scale_x = static_cast<int>(static_cast<float>(available_size.x) / static_cast<float>(this->width));
const int scale_y = static_cast<int>(static_cast<float>(available_size.y) / static_cast<float>(this->height));
const int scale = std::max(1, std::min(scale_x, scale_y));
const ImVec2 scaled_size(static_cast<float>(this->width * scale), static_cast<float>(this->height * scale));
const ImVec2 cursor_pos = ImGui::GetCursorPos();
const ImVec2 center_offset((available_size.x - scaled_size.x) / 2, (available_size.y - scaled_size.y) / 2);
ImGui::SetCursorPos(ImVec2(cursor_pos.x + center_offset.x, cursor_pos.y + center_offset.y));
ImGui::Image(static_cast<ImTextureID>(reinterpret_cast<intptr_t>(texture.get())), scaled_size);
ImGui::End();
}

42
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#ifndef DISPLAY_H
#define DISPLAY_H
#include <memory>
#include "../Graphics/Color.h"
#include "../Graphics/Graphics.h"
#include "../Interpreter/MachineState.h"
#include "SDL3/SDL.h"
struct SDLTextureDestroyer
{
void operator()(SDL_Texture* texture) const;
};
class Display
{
std::shared_ptr<Graphics> graphics;
std::shared_ptr<MachineState> machine_state;
int width;
int height;
Color background_color;
Color foreground_color;
std::unique_ptr<SDL_Texture, SDLTextureDestroyer> texture;
std::unique_ptr<SDL_Texture, SDLTextureDestroyer> create_texture() const;
void update_texture() const;
void display_widget() const;
public:
Display(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state
);
void render() const;
};
#endif //DISPLAY_H

99
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#include "MemoryViewer.h"
#include <iomanip>
#include <iostream>
#include <sstream>
#include "imgui.h"
MemoryViewer::MemoryViewer(std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
) : graphics{std::move(graphics)},
machine_state{std::move(machine_state)},
callback_manager{std::move(callback_manager)},
width{16}
{
}
void MemoryViewer::render()
{
if (ImGui::Begin("CHIP-8 - CPU Memory"))
{
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::SliderInt("##memory_view_width", &width, 1, 32, "%d", ImGuiSliderFlags_AlwaysClamp);
ImGui::PopItemWidth();
auto dump_lines = this->get_memory_dump();
for (auto dump_line : dump_lines)
{
ImGui::TextUnformatted(dump_line.c_str());
}
}
ImGui::End();
}
std::vector<std::string> MemoryViewer::get_memory_dump() const
{
auto& memory = this->machine_state->memory;
const auto size = std::size(memory);
std::vector<std::string> dump_lines;
for (auto i = 0; i < size; i += this->width)
{
std::stringstream text_builder;
text_builder << "0x";
text_builder << std::hex
<< std::setw(4)
<< std::setfill('0')
<< std::uppercase
<< static_cast<unsigned int>(i)
<< " | ";
for (auto j = 0; j < this->width; j++)
{
if (i + j >= size)
{
text_builder << " ";
}
else
{
text_builder << std::hex
<< std::setw(2)
<< std::setfill('0')
<< std::uppercase
<< static_cast<unsigned int>(memory[i + j])
<< " ";
}
}
text_builder << "| ";
for (auto j = 0; j < this->width; j++)
{
if (i + j >= size)
{
text_builder << ".";
}
else
{
auto byte = memory[i + j];
if (byte >= 32 && byte <= 126)
{
text_builder << static_cast<char>(memory[i + j]);
}
else
{
text_builder << ".";
}
}
}
dump_lines.push_back(text_builder.str());
}
return dump_lines;
}

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#ifndef MEMORYVIEWER_H
#define MEMORYVIEWER_H
#include <memory>
#include "CallbackManager.h"
#include "../Graphics/Graphics.h"
#include "../Interpreter/MachineState.h"
class MemoryViewer
{
std::shared_ptr<Graphics> graphics;
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<CallbackManager> callback_manager;
int width;
public:
MemoryViewer(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
);
void render();
std::vector<std::string> get_memory_dump() const;
};
#endif //MEMORYVIEWER_H

44
src/UI/RomInfo.cpp Normal file
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#include "RomInfo.h"
#include <filesystem>
#include "imgui.h"
RomInfo::RomInfo(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
) : graphics{std::move(graphics)},
machine_state{std::move(machine_state)},
callback_manager{std::move(callback_manager)}
{
this->callback_manager->rom_load_callback.push_back(std::bind(
&RomInfo::on_rom_load,
this,
std::placeholders::_1
));
}
void RomInfo::render()
{
if (ImGui::Begin("Chip-8 - ROM Info"))
{
if (!this->rom_path.empty())
{
ImGui::Text("ROM: %s", this->rom_path.c_str());
}
else
{
ImGui::Text("ROM: None");
}
}
ImGui::End();
}
void RomInfo::on_rom_load(const std::string& rom_path)
{
std::filesystem::path home = SDL_GetUserFolder(SDL_FOLDER_HOME);
std::filesystem::path path = rom_path;
this->rom_path = "~/" + std::filesystem::relative(path, home).string();
}

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#ifndef ROMINFO_H
#define ROMINFO_H
#include <memory>
#include "CallbackManager.h"
#include "../Graphics/Graphics.h"
#include "../Interpreter/MachineState.h"
class RomInfo
{
std::shared_ptr<Graphics> graphics;
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<CallbackManager> callback_manager;
std::string rom_path;
public:
RomInfo(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
);
void render();
void on_rom_load(const std::string& rom_path);
};
#endif //ROMINFO_H

31
src/UI/UIManager.cpp Normal file
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#include "UIManager.h"
#include "Disassembler.h"
#include "MemoryViewer.h"
#include "RomInfo.h"
UIManager::UIManager(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
) :
graphics{std::move(graphics)},
machine_state{std::move(machine_state)},
callback_manager{std::move(callback_manager)},
display{std::make_unique<Display>(this->graphics, this->machine_state)},
control_panel{std::make_unique<ControlPanel>(this->graphics, this->machine_state, this->callback_manager)},
rom_info{std::make_unique<RomInfo>(this->graphics, this->machine_state, this->callback_manager)},
memory_viewer{std::make_unique<MemoryViewer>(this->graphics, this->machine_state, this->callback_manager)},
disassembler{std::make_unique<Disassembler>(this->graphics, this->machine_state, this->callback_manager)}
{
}
void UIManager::render()
{
this->display->render();
this->control_panel->render();
this->rom_info->render();
this->memory_viewer->render();
this->disassembler->render();
}

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#ifndef UIMANAGER_H
#define UIMANAGER_H
#include <memory>
#include "CallbackManager.h"
#include "ControlPanel.h"
#include "Disassembler.h"
#include "Display.h"
#include "MemoryViewer.h"
#include "RomInfo.h"
#include "../Graphics/Graphics.h"
class UIManager
{
std::shared_ptr<Graphics> graphics;
std::shared_ptr<MachineState> machine_state;
std::shared_ptr<CallbackManager> callback_manager;
std::unique_ptr<Display> display;
std::unique_ptr<ControlPanel> control_panel;
std::unique_ptr<RomInfo> rom_info;
std::unique_ptr<MemoryViewer> memory_viewer;
std::unique_ptr<Disassembler> disassembler;
public:
UIManager(
std::shared_ptr<Graphics> graphics,
std::shared_ptr<MachineState> machine_state,
std::shared_ptr<CallbackManager> callback_manager
);
void render();
};
#endif //UIMANAGER_H

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@@ -1,33 +0,0 @@
//
// Created by ryuuji on 6/21/25.
//
#ifndef BITOPS_H
#define BITOPS_H
#include <type_traits>
template <typename T>
T bit_set(const T number, const int bit) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned integral type");
return number | (1 << bit);
}
template <typename T>
T bit_clear(const T number, const int bit) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned integral type");
return number & ~(1 << bit);
}
template <typename T>
T bit_toggle(const T number, const int bit) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned integral type");
return number ^ (1 << bit);
}
template <typename T>
bool bit_check(const T number, const int bit) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned integral type");
return (number >> bit) & 1;
}
#endif //BITOPS_H

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@@ -1,53 +1,39 @@
#define SDL_MAIN_USE_CALLBACKS 1
#include <iostream>
#include <bits/ostream.tcc>
#include <SDL3/SDL_main.h>
#include "Chip8.h"
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include <memory>
#include "Machine.h"
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
const auto chip8 = new Chip8();
*appstate = chip8;
if (!chip8->init()) {
return SDL_APP_FAILURE;
}
int num_keys;
const bool* kb_state = SDL_GetKeyboardState(&num_keys);
const std::span kb_state_view(kb_state, num_keys);
chip8->set_keyboard_state(kb_state_view);
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[])
{
auto machine = std::make_unique<Machine>();
*appstate = machine.release();
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* appstate) {
const auto chip8 = static_cast<Chip8*>(appstate);
SDL_AppResult SDL_AppIterate(void* appstate)
{
const auto machine = static_cast<Machine*>(appstate);
machine->iterate();
chip8->update();
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
const auto chip8 = static_cast<Chip8*>(appstate);
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
{
const auto machine = static_cast<Machine*>(appstate);
ImGui_ImplSDL3_ProcessEvent(event);
if (event->type == SDL_EVENT_QUIT) {
if (!machine->on_event(event))
{
return SDL_APP_SUCCESS;
}
if (event->type == SDL_EVENT_KEY_DOWN) {
chip8->on_keydown(event->key.scancode);
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void* appstate, SDL_AppResult result) {
const auto chip8 = static_cast<Chip8*>(appstate);
delete chip8;
}
void SDL_AppQuit(void* appstate, SDL_AppResult result)
{
std::unique_ptr<Machine> chip8(static_cast<Machine*>(appstate));
}