Reorganizando codigo, otra vez :p
This commit is contained in:
3
.idea/misc.xml
generated
3
.idea/misc.xml
generated
@@ -9,5 +9,8 @@
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<file path="$PROJECT_DIR$/vendor" />
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<file path="$PROJECT_DIR$/vendor/imgui" />
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</libraryRoots>
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<excludeRoots>
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<file path="$PROJECT_DIR$/src/old" />
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</excludeRoots>
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</component>
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</project>
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@@ -1,13 +1,13 @@
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add_executable(${PROJECT_NAME})
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target_sources(${PROJECT_NAME} PRIVATE main.cpp
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bitops.h
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Graphics.cpp
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Graphics.h
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Chip8.cpp
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Chip8.h
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Interpreter.cpp
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Interpreter.h
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Chip8ControlPanel.cpp
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Chip8ControlPanel.h
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target_sources(
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${PROJECT_NAME}
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PRIVATE
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main.cpp
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Machine.h Machine.cpp
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Interpreter/Interpreter.h Interpreter/Interpreter.cpp
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Graphics/Graphics.h Graphics/Graphics.cpp
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Graphics/Chip8Display.h Graphics/Chip8Display.cpp
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)
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target_link_libraries(${PROJECT_NAME} PRIVATE vendor)
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80
src/Graphics/Chip8Display.cpp
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80
src/Graphics/Chip8Display.cpp
Normal file
@@ -0,0 +1,80 @@
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#include "Chip8Display.h"
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#include <iostream>
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#include <memory>
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#include <vector>
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#include <bits/ostream.tcc>
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#include "imgui.h"
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#include "SDL3/SDL.h"
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void SDLTextureDestroyer::operator()(SDL_Texture* texture) const {
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SDL_DestroyTexture(texture);
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}
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Chip8Display::Chip8Display(std::shared_ptr<MachineState> machine_state, SDL_Renderer& renderer):
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machine_state{std::move(machine_state)},
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renderer{renderer},
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width(64),
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height(32) {
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SDL_Texture* raw_texture = SDL_CreateTexture(&renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
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this->texture = std::unique_ptr<SDL_Texture, SDLTextureDestroyer>(raw_texture);
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SDL_SetTextureScaleMode(texture.get(), SDL_SCALEMODE_LINEAR);
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}
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void Chip8Display::render() const {
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update_texture();
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display_widget();
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}
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void Chip8Display::update() const {
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}
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void Chip8Display::update_texture() const {
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SDL_Surface* surface = nullptr;
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const auto& display = machine_state->display;
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if (SDL_LockTextureToSurface(texture.get(), nullptr, &surface)) {
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SDL_FillSurfaceRect(surface, nullptr, SDL_MapRGB(SDL_GetPixelFormatDetails(surface->format), nullptr, 0, 0, 0));
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for (int i = 0; i < display.size(); i++) {
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if (display[i]) {
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const int x = (i % width);
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const int y = (i / width);
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SDL_Rect rect = {x, y, 1, 1};
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Uint32 color = SDL_MapRGB(
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SDL_GetPixelFormatDetails(surface->format),
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nullptr,
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0,
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255,
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0
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);
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SDL_FillSurfaceRect(surface, &rect, color);
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}
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}
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SDL_UnlockTexture(texture.get());
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} else {
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SDL_Log("Failed to lock texture: %s", SDL_GetError());
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}
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}
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void Chip8Display::display_widget() const {
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ImGui::Begin("CHIP-8 - Display");
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const ImVec2 available_size = ImGui::GetContentRegionAvail();
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const int scale_x = static_cast<int>(static_cast<float>(available_size.x) / static_cast<float>(width));
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const int scale_y = static_cast<int>(static_cast<float>(available_size.y) / static_cast<float>(height));
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const int scale = std::max(1, std::min(scale_x, scale_y));
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const ImVec2 scaled_size(static_cast<float>(width * scale), static_cast<float>(height * scale));
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const ImVec2 cursor_pos = ImGui::GetCursorPos();
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const ImVec2 center_offset((available_size.x - scaled_size.x) / 2, (available_size.y - scaled_size.y) / 2);
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ImGui::SetCursorPos(ImVec2(cursor_pos.x + center_offset.x, cursor_pos.y + center_offset.y));
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ImGui::Image((ImTextureID)((intptr_t)texture.get()), scaled_size);
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ImGui::End();
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}
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35
src/Graphics/Chip8Display.h
Normal file
35
src/Graphics/Chip8Display.h
Normal file
@@ -0,0 +1,35 @@
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#ifndef CHIP8DISPLAY_H
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#define CHIP8DISPLAY_H
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#include <memory>
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#include "../Interpreter/MachineState.h"
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#include "SDL3/SDL.h"
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struct SDLTextureDestroyer {
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void operator()(SDL_Texture* texture) const;
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};
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class Chip8Display {
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std::shared_ptr<MachineState> machine_state;
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SDL_Renderer& renderer;
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int width;
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int height;
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std::unique_ptr<SDL_Texture, SDLTextureDestroyer> texture;
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void update_texture() const;
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void display_widget() const;
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public:
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Chip8Display(
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std::shared_ptr<MachineState> machine_state,
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SDL_Renderer& renderer
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);
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void update() const;
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void render() const;
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};
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#endif //CHIP8DISPLAY_H
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97
src/Graphics/Graphics.cpp
Normal file
97
src/Graphics/Graphics.cpp
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@@ -0,0 +1,97 @@
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#include "Graphics.h"
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#include <format>
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#include "imgui.h"
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_sdlrenderer3.h"
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void SDLWindowDestroyer::operator()(SDL_Window* window) const {
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SDL_DestroyWindow(window);
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}
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void SDLRendererDestroyer::operator()(SDL_Renderer* renderer) const {
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SDL_DestroyRenderer(renderer);
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}
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Graphics::Graphics(): window_width{1920}, window_height{1080}, main_scale{1.0f} {
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create_sdl();
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create_imgui();
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}
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void Graphics::create_sdl() {
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SDL_SetAppMetadata("CHIP-8 Emulator", "0.0.1", "fun.skrd.chip8");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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throw std::runtime_error(std::format("Couldn't initialize SDL: {}", SDL_GetError()));
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}
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SDL_Window* raw_window = nullptr;
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SDL_Renderer* raw_renderer = nullptr;
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main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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if (!SDL_CreateWindowAndRenderer(
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"CHIP-8 Emulator",
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window_width * main_scale,
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window_height * main_scale,
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window_flags,
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&raw_window,
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&raw_renderer
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)) {
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throw std::runtime_error(std::format("Couldn't create window/renderer: {}", SDL_GetError()));
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}
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window = std::unique_ptr<SDL_Window, SDLWindowDestroyer>(raw_window);
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renderer = std::unique_ptr<SDL_Renderer, SDLRendererDestroyer>(raw_renderer);
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SDL_SetRenderVSync(renderer.get(), 1);
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SDL_SetWindowPosition(window.get(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_ShowWindow(window.get());
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}
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void Graphics::create_imgui() {
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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ImGui::StyleColorsDark();
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ImGuiStyle& style = ImGui::GetStyle();
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style.ScaleAllSizes(main_scale);
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style.FontScaleDpi = main_scale;
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ImGui_ImplSDL3_InitForSDLRenderer(window.get(), renderer.get());
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ImGui_ImplSDLRenderer3_Init(renderer.get());
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}
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SDL_Renderer& Graphics::get_renderer() {
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return *renderer;
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}
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void Graphics::start_render() {
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if (SDL_GetWindowFlags(window.get()) & SDL_WINDOW_MINIMIZED) {
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SDL_Delay(10);
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}
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ImGui_ImplSDLRenderer3_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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ImGui::NewFrame();
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ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
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}
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void Graphics::end_render() {
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ImGuiIO& io = ImGui::GetIO();
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ImGui::Render();
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SDL_SetRenderScale(renderer.get(), io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(renderer.get(), 0, 0, 0, 0xFF);
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SDL_RenderClear(renderer.get());
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer.get());
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SDL_RenderPresent(renderer.get());
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}
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35
src/Graphics/Graphics.h
Normal file
35
src/Graphics/Graphics.h
Normal file
@@ -0,0 +1,35 @@
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#include <memory>
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#include "Chip8Display.h"
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#include "SDL3/SDL.h"
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struct SDLWindowDestroyer {
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void operator()(SDL_Window* window) const;
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};
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struct SDLRendererDestroyer {
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void operator()(SDL_Renderer* renderer) const;
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};
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class Graphics {
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int window_width;
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int window_height;
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float main_scale;
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std::unique_ptr<SDL_Window, SDLWindowDestroyer> window;
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std::unique_ptr<SDL_Renderer, SDLRendererDestroyer> renderer;
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void create_sdl();
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void create_imgui();
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public:
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Graphics();
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void start_render();
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void end_render();
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SDL_Renderer& get_renderer();
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};
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#endif //GRAPHICS_H
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19
src/Interpreter/Instruction.h
Normal file
19
src/Interpreter/Instruction.h
Normal file
@@ -0,0 +1,19 @@
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#ifndef INSTRUCTION_H
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#define INSTRUCTION_H
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#include <cstdint>
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#include "OpCode.h"
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struct Instruction {
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OpCode op_code;
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uint8_t operation;
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uint16_t instruction;
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uint8_t x;
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uint8_t y;
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uint8_t n;
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uint8_t kk;
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uint16_t nnn;
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};
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#endif //INSTRUCTION_H
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458
src/Interpreter/Interpreter.cpp
Normal file
458
src/Interpreter/Interpreter.cpp
Normal file
@@ -0,0 +1,458 @@
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#include "Interpreter.h"
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#include <iostream>
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#include <random>
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Interpreter::Interpreter(std::shared_ptr<MachineState> machine_state):
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machine_state{std::move(machine_state)},
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random_generator{std::random_device{}()} {}
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void Interpreter::tick() {
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const uint8_t high_word = machine_state->memory[machine_state->pc];
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const uint8_t low_word = machine_state->memory[machine_state->pc + 1];
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const uint16_t word = high_word << 8 | low_word;
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const auto instruction = decode(word);
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machine_state->pc += 2;
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execute_instruction(instruction);
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if (machine_state->pc >= 0xFFF) {
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std::cout << "PC Outside of memory, going back 0x200" << std::endl;
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machine_state->pc = 0x200;
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}
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}
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Instruction Interpreter::decode(const uint16_t word) {
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const uint8_t operation = (word & 0xF000) >> 12;
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const uint8_t x = (word & 0x0F00) >> 8;
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const uint8_t y = (word & 0x00F0) >> 4;
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const uint8_t n = word & 0x000F;
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const uint8_t kk = word & 0x00FF;
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const uint16_t nnn = word & 0x0FFF;
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auto op_code = OpCode::NOP;
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if (operation == 0) {
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if (kk == 0xE0) {
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op_code = OpCode::CLS;
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} else if (kk == 0xEE) {
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op_code = OpCode::RET;
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} else {
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op_code = OpCode::SYS_ADDR;
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}
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} else if (operation == 1) {
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op_code = OpCode::JP_ADDR;
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} else if (operation == 2) {
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op_code = OpCode::CALL_ADDR;
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} else if (operation == 3) {
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op_code = OpCode::SE_VX_BYTE;
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} else if (operation == 4) {
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op_code = OpCode::SNE_VX_BYTE;
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} else if (operation == 5) {
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op_code = OpCode::SE_VX_VY;
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} else if (operation == 6) {
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op_code = OpCode::LD_VX_BYTE;
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} else if (operation == 7) {
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op_code = OpCode::ADD_VX_BYTE;
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} else if (operation == 8) {
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if (n == 0) {
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op_code = OpCode::LD_VX_VY;
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} else if (n == 1) {
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op_code = OpCode::OR_VX_VY;
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} else if (n == 2) {
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op_code = OpCode::AND_VX_VY;
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} else if (n == 3) {
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op_code = OpCode::XOR_VX_VY;
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} else if (n == 4) {
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op_code = OpCode::ADD_VX_VY;
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} else if (n == 5) {
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op_code = OpCode::SUB_VX_VY;
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} else if (n == 6) {
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op_code = OpCode::SHR_VX_VY;
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} else if (n == 7) {
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op_code = OpCode::SUBN_VX_VY;
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} else if (n == 0xE) {
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op_code = OpCode::SHL_VX_VY;
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}
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} else if (operation == 9) {
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op_code = OpCode::SNE_VX_VY;
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} else if (operation == 0xA) {
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op_code = OpCode::LD_I_ADDR;
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} else if (operation == 0xB) {
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op_code = OpCode::JP_V0_ADDR;
|
||||
} else if (operation == 0xC) {
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||||
op_code = OpCode::RND_VX_BYTE;
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||||
} else if (operation == 0xD) {
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||||
op_code = OpCode::DRW_VX_VY_NIBBLE;
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||||
} else if (operation == 0xE) {
|
||||
if (kk == 0x9E) {
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op_code = OpCode::SKP_VX;
|
||||
} else if (kk == 0xA1) {
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||||
op_code = OpCode::SKNP_VX;
|
||||
}
|
||||
} else if (operation == 0xF) {
|
||||
if (kk == 0x07) {
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||||
op_code = OpCode::LD_VX_DT;
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||||
} else if (kk == 0x0A) {
|
||||
op_code = OpCode::LD_VX_K;
|
||||
} else if (kk == 0x15) {
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||||
op_code = OpCode::LD_DT_VX;
|
||||
} else if (kk == 0x18) {
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||||
op_code = OpCode::LD_ST_VX;
|
||||
} else if (kk == 0x1E) {
|
||||
op_code = OpCode::ADD_I_VX;
|
||||
} else if (kk == 0x29) {
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||||
op_code = OpCode::LD_F_VX;
|
||||
} else if (kk == 0x33) {
|
||||
op_code = OpCode::LD_B_VX;
|
||||
} else if (kk == 0x55) {
|
||||
op_code = OpCode::LD_I_VX;
|
||||
} else if (kk == 0x65) {
|
||||
op_code = OpCode::LD_VX_I;
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||||
}
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||||
}
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||||
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||||
return Instruction{
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.op_code = op_code,
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||||
.operation = operation,
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||||
.instruction = word,
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||||
.x = x,
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||||
.y = y,
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||||
.n = n,
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||||
.kk = kk,
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||||
.nnn = nnn
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||||
};
|
||||
}
|
||||
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||||
void Interpreter::execute_instruction(const Instruction& instruction) {
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||||
if (instruction.op_code == OpCode::CLS) cls();
|
||||
else if (instruction.op_code == OpCode::RET) ret();
|
||||
else if (instruction.op_code == OpCode::SYS_ADDR) sys_addr();
|
||||
else if (instruction.op_code == OpCode::JP_ADDR) jp_addr(instruction);
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||||
else if (instruction.op_code == OpCode::CALL_ADDR) call_addr(instruction);
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||||
else if (instruction.op_code == OpCode::SE_VX_BYTE) se_vx_byte(instruction);
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||||
else if (instruction.op_code == OpCode::SNE_VX_BYTE) sne_vx_byte(instruction);
|
||||
else if (instruction.op_code == OpCode::SE_VX_VY) se_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_VX_BYTE) ld_vx_byte(instruction);
|
||||
else if (instruction.op_code == OpCode::ADD_VX_BYTE) add_vx_byte(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_VX_VY) ld_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::OR_VX_VY) or_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::AND_VX_VY) and_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::XOR_VX_VY) xor_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::ADD_VX_VY) add_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::SUB_VX_VY) sub_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::SHR_VX_VY) shr_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::SUBN_VX_VY) subn_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::SHL_VX_VY) shl_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::SNE_VX_VY) sne_vx_vy(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_I_ADDR) ld_i_addr(instruction);
|
||||
else if (instruction.op_code == OpCode::JP_V0_ADDR) jp_v0_addr(instruction);
|
||||
else if (instruction.op_code == OpCode::RND_VX_BYTE) rnd_vx_byte(instruction);
|
||||
else if (instruction.op_code == OpCode::DRW_VX_VY_NIBBLE) drw_vx_vy_nibble(instruction);
|
||||
else if (instruction.op_code == OpCode::SKP_VX) skp_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::SKNP_VX) sknp_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_VX_DT) ld_vx_dt(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_VX_K) ld_vx_k(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_DT_VX) ld_dt_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_ST_VX) ld_st_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::ADD_I_VX) add_i_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_F_VX) ld_f_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_B_VX) ld_b_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_I_VX) ld_i_vx(instruction);
|
||||
else if (instruction.op_code == OpCode::LD_VX_I) ld_vx_i(instruction);
|
||||
else if (instruction.op_code == OpCode::NOP) nop();
|
||||
}
|
||||
|
||||
|
||||
void Interpreter::sys_addr() {
|
||||
// NOP
|
||||
}
|
||||
|
||||
void Interpreter::nop() {
|
||||
// NOP
|
||||
}
|
||||
|
||||
void Interpreter::cls() const {
|
||||
machine_state->display.fill(false);
|
||||
}
|
||||
|
||||
void Interpreter::ret() const {
|
||||
machine_state->sp -= 1;
|
||||
machine_state->pc = machine_state->stack[machine_state->sp];
|
||||
}
|
||||
|
||||
void Interpreter::jp_addr(const Instruction& instruction) const {
|
||||
machine_state->pc = instruction.nnn;
|
||||
}
|
||||
|
||||
void Interpreter::call_addr(const Instruction& instruction) const {
|
||||
machine_state->stack[machine_state->sp] = machine_state->pc;
|
||||
machine_state->sp += 1;
|
||||
machine_state->pc = instruction.nnn;
|
||||
}
|
||||
|
||||
void Interpreter::se_vx_byte(const Instruction& instruction) const {
|
||||
if (machine_state->v[instruction.x] == instruction.kk) {
|
||||
machine_state->pc += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::sne_vx_byte(const Instruction& instruction) const {
|
||||
if (machine_state->v[instruction.x] != instruction.kk) {
|
||||
machine_state->pc += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::se_vx_vy(const Instruction& instruction) const {
|
||||
if (machine_state->v[instruction.x] == machine_state->v[instruction.y]) {
|
||||
machine_state->pc += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::ld_vx_byte(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] = instruction.kk;
|
||||
}
|
||||
|
||||
void Interpreter::add_vx_byte(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] += instruction.kk;
|
||||
}
|
||||
|
||||
void Interpreter::ld_vx_vy(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] = machine_state->v[instruction.y];
|
||||
}
|
||||
|
||||
void Interpreter::or_vx_vy(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] |= machine_state->v[instruction.y];
|
||||
}
|
||||
|
||||
void Interpreter::and_vx_vy(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] &= machine_state->v[instruction.y];
|
||||
}
|
||||
|
||||
void Interpreter::xor_vx_vy(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] ^= machine_state->v[instruction.y];
|
||||
}
|
||||
|
||||
void Interpreter::add_vx_vy(const Instruction& instruction) const {
|
||||
auto& vx = machine_state->v[instruction.x];
|
||||
const auto& vy = machine_state->v[instruction.y];
|
||||
auto& vf = machine_state->v[0xF];
|
||||
|
||||
if (vx + vy > 0xFF) {
|
||||
vf = 1;
|
||||
} else {
|
||||
vf = 0;
|
||||
}
|
||||
|
||||
vx += vy;
|
||||
}
|
||||
|
||||
void Interpreter::sub_vx_vy(const Instruction& instruction) const {
|
||||
auto& vx = machine_state->v[instruction.x];
|
||||
const auto& vy = machine_state->v[instruction.y];
|
||||
auto& vf = machine_state->v[0xF];
|
||||
|
||||
if (vx > vy) {
|
||||
vf = 1;
|
||||
} else {
|
||||
vf = 0;
|
||||
}
|
||||
|
||||
vx -= vy;
|
||||
}
|
||||
|
||||
void Interpreter::shr_vx_vy(const Instruction& instruction) const {
|
||||
auto& vx = machine_state->v[instruction.x];
|
||||
const auto& vy = machine_state->v[instruction.y];
|
||||
auto& vf = machine_state->v[0xF];
|
||||
|
||||
if (quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_SHIFT)) {
|
||||
vx = vy;
|
||||
}
|
||||
|
||||
if (vx & 0x01) {
|
||||
vf = 1;
|
||||
} else {
|
||||
vf = 0;
|
||||
}
|
||||
|
||||
vx = vx >> 1;
|
||||
}
|
||||
|
||||
void Interpreter::subn_vx_vy(const Instruction& instruction) const {
|
||||
auto& vx = machine_state->v[instruction.x];
|
||||
const auto& vy = machine_state->v[instruction.y];
|
||||
auto& vf = machine_state->v[0xF];
|
||||
|
||||
if (vy > vx) {
|
||||
vf = 1;
|
||||
} else {
|
||||
vf = 0;
|
||||
}
|
||||
|
||||
vx = vy - vx;
|
||||
}
|
||||
|
||||
void Interpreter::shl_vx_vy(const Instruction& instruction) const {
|
||||
auto& vx = machine_state->v[instruction.x];
|
||||
const auto& vy = machine_state->v[instruction.y];
|
||||
auto& vf = machine_state->v[0xF];
|
||||
|
||||
if (quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_SHIFT)) {
|
||||
vx = vy;
|
||||
}
|
||||
|
||||
if (vx & 0x80) {
|
||||
vf = 1;
|
||||
} else {
|
||||
vf = 0;
|
||||
}
|
||||
|
||||
vx = vx << 1;
|
||||
}
|
||||
|
||||
void Interpreter::sne_vx_vy(const Instruction& instruction) const {
|
||||
if (machine_state->v[instruction.x] != machine_state->v[instruction.y]) {
|
||||
machine_state->pc += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::ld_i_addr(const Instruction& instruction) const {
|
||||
machine_state->i = instruction.nnn;
|
||||
}
|
||||
|
||||
void Interpreter::jp_v0_addr(const Instruction& instruction) const {
|
||||
if (quirks & static_cast<uint8_t>(InterpreterQuirks::SUPER_CHIP_JUMP)) {
|
||||
machine_state->pc = instruction.nnn + machine_state->v[instruction.x];
|
||||
} else {
|
||||
machine_state->pc = instruction.nnn + machine_state->v[0];
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::rnd_vx_byte(const Instruction& instruction) {
|
||||
auto random = std::uniform_int_distribution<uint8_t>(0, 0xFF);
|
||||
const auto value = random(random_generator);
|
||||
|
||||
machine_state->v[instruction.x] = value & instruction.kk;
|
||||
}
|
||||
|
||||
void Interpreter::drw_vx_vy_nibble(const Instruction& instruction) const {
|
||||
const auto& memory = machine_state->memory;
|
||||
auto& display = machine_state->display;
|
||||
const auto& vx = machine_state->v[instruction.x];
|
||||
const auto& vy = machine_state->v[instruction.y];
|
||||
auto& vf = machine_state->v[0xF];
|
||||
|
||||
const uint8_t start_x = vx & 63;
|
||||
const uint8_t start_y = vy & 31;
|
||||
vf = 0;
|
||||
|
||||
for (auto row = 0; row < instruction.n; row++) {
|
||||
const auto current_y = start_y + row;
|
||||
|
||||
if (current_y > 31) {
|
||||
break;
|
||||
}
|
||||
|
||||
const auto sprite_byte = memory[machine_state->i + row];
|
||||
|
||||
for (auto bit = 0; bit < 8; bit++) {
|
||||
const auto current_x = start_x + bit;
|
||||
|
||||
if (current_x > 63) {
|
||||
break;
|
||||
}
|
||||
|
||||
const auto pixel = sprite_byte >> (7 - bit) & 0x01;
|
||||
const auto index = current_y * 64 + current_x;
|
||||
|
||||
if (pixel) {
|
||||
if (display[index]) {
|
||||
display[index] = false;
|
||||
vf = 1;
|
||||
} else {
|
||||
display[index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::skp_vx(const Instruction& instruction) const {
|
||||
if (machine_state->keyboard & 1 << instruction.x) {
|
||||
machine_state->pc += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::sknp_vx(const Instruction& instruction) const {
|
||||
if (!(machine_state->keyboard & 1 << instruction.x)) {
|
||||
machine_state->pc += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::ld_vx_dt(const Instruction& instruction) const {
|
||||
machine_state->v[instruction.x] = machine_state->dt;
|
||||
}
|
||||
|
||||
void Interpreter::ld_vx_k(const Instruction& instruction) const {
|
||||
if (machine_state->keyboard == 0) {
|
||||
machine_state->pc -= 2;
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto key = 0; key < 16; key++) {
|
||||
if (machine_state->keyboard & 1 << key) {
|
||||
machine_state->v[instruction.x] = key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::ld_dt_vx(const Instruction& instruction) const {
|
||||
machine_state->dt = machine_state->v[instruction.x];
|
||||
}
|
||||
|
||||
void Interpreter::ld_st_vx(const Instruction& instruction) const {
|
||||
machine_state->st = machine_state->v[instruction.x];
|
||||
}
|
||||
|
||||
void Interpreter::add_i_vx(const Instruction& instruction) const {
|
||||
machine_state->i += machine_state->v[instruction.x];
|
||||
}
|
||||
|
||||
void Interpreter::ld_f_vx(const Instruction& instruction) const {
|
||||
machine_state->i = (machine_state->v[instruction.x] & 0xF) * 5 + 0x50;
|
||||
}
|
||||
|
||||
void Interpreter::ld_b_vx(const Instruction& instruction) const {
|
||||
const auto number = machine_state->v[instruction.x];
|
||||
machine_state->memory[machine_state->i] = number / 100;
|
||||
machine_state->memory[machine_state->i + 1] = (number - machine_state->memory[machine_state->i] * 100) / 10;
|
||||
machine_state->memory[machine_state->i + 2] = number - machine_state->memory[machine_state->i] * 100 - machine_state->memory[machine_state->i + 1] * 10;
|
||||
}
|
||||
|
||||
void Interpreter::ld_i_vx(const Instruction& instruction) const {
|
||||
const bool use_quirk = quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
|
||||
|
||||
for (auto reg = 0; reg <= instruction.x; reg++) {
|
||||
if (use_quirk) {
|
||||
machine_state->memory[machine_state->i] = machine_state->v[reg];
|
||||
machine_state->i++;
|
||||
} else {
|
||||
machine_state->memory[machine_state->i + reg] = machine_state->v[reg];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Interpreter::ld_vx_i(const Instruction& instruction) const {
|
||||
const bool use_quirk = quirks & static_cast<uint8_t>(InterpreterQuirks::COSMAC_STORE_AND_LOAD);
|
||||
|
||||
for (auto reg = 0; reg <= instruction.x; reg++) {
|
||||
if (use_quirk) {
|
||||
machine_state->v[reg] = machine_state->memory[machine_state->i];
|
||||
machine_state->i++;
|
||||
} else {
|
||||
machine_state->v[reg] = machine_state->memory[machine_state->i + reg];
|
||||
}
|
||||
}
|
||||
}
|
||||
70
src/Interpreter/Interpreter.h
Normal file
70
src/Interpreter/Interpreter.h
Normal file
@@ -0,0 +1,70 @@
|
||||
#ifndef INTERPRETER_H
|
||||
#define INTERPRETER_H
|
||||
|
||||
#include <memory>
|
||||
#include <random>
|
||||
|
||||
#include "Instruction.h"
|
||||
#include "MachineState.h"
|
||||
|
||||
enum class InterpreterQuirks {
|
||||
COSMAC_SHIFT = 1 << 0,
|
||||
SUPER_CHIP_JUMP = 1 << 1,
|
||||
COSMAC_STORE_AND_LOAD = 1 << 2,
|
||||
};
|
||||
|
||||
class Interpreter {
|
||||
std::shared_ptr<MachineState> machine_state;
|
||||
std::mt19937 random_generator;
|
||||
|
||||
uint8_t quirks = 0;
|
||||
|
||||
static Instruction decode(uint16_t word);
|
||||
void execute_instruction(const Instruction& instruction);
|
||||
|
||||
static void sys_addr();
|
||||
static void nop();
|
||||
void cls() const;
|
||||
void ret() const;
|
||||
void jp_addr(const Instruction& instruction) const;
|
||||
void call_addr(const Instruction& instruction) const;
|
||||
void se_vx_byte(const Instruction& instruction) const;
|
||||
void sne_vx_byte(const Instruction& instruction) const;
|
||||
void se_vx_vy(const Instruction& instruction) const;
|
||||
void ld_vx_byte(const Instruction& instruction) const;
|
||||
void add_vx_byte(const Instruction& instruction) const;
|
||||
void ld_vx_vy(const Instruction& instruction) const;
|
||||
void or_vx_vy(const Instruction& instruction) const;
|
||||
void and_vx_vy(const Instruction& instruction) const;
|
||||
void xor_vx_vy(const Instruction& instruction) const;
|
||||
void add_vx_vy(const Instruction& instruction) const;
|
||||
void sub_vx_vy(const Instruction& instruction) const;
|
||||
void shr_vx_vy(const Instruction& instruction) const;
|
||||
void subn_vx_vy(const Instruction& instruction) const;
|
||||
void shl_vx_vy(const Instruction& instruction) const;
|
||||
void sne_vx_vy(const Instruction& instruction) const;
|
||||
void ld_i_addr(const Instruction& instruction) const;
|
||||
void jp_v0_addr(const Instruction& instruction) const;
|
||||
void rnd_vx_byte(const Instruction& instruction);
|
||||
void drw_vx_vy_nibble(const Instruction& instruction) const;
|
||||
void skp_vx(const Instruction& instruction) const;
|
||||
void sknp_vx(const Instruction& instruction) const;
|
||||
void ld_vx_dt(const Instruction& instruction) const;
|
||||
void ld_vx_k(const Instruction& instruction) const;
|
||||
void ld_dt_vx(const Instruction& instruction) const;
|
||||
void ld_st_vx(const Instruction& instruction) const;
|
||||
void add_i_vx(const Instruction& instruction) const;
|
||||
void ld_f_vx(const Instruction& instruction) const;
|
||||
void ld_b_vx(const Instruction& instruction) const;
|
||||
void ld_i_vx(const Instruction& instruction) const;
|
||||
void ld_vx_i(const Instruction& instruction) const;
|
||||
|
||||
public:
|
||||
explicit Interpreter(std::shared_ptr<MachineState> machine_state);
|
||||
|
||||
void tick();
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif //INTERPRETER_H
|
||||
43
src/Interpreter/OpCode.h
Normal file
43
src/Interpreter/OpCode.h
Normal file
@@ -0,0 +1,43 @@
|
||||
#ifndef OPCODE_H
|
||||
#define OPCODE_H
|
||||
|
||||
enum class OpCode {
|
||||
CLS, // 00E0 - CLS
|
||||
RET, // 00EE - RET
|
||||
SYS_ADDR, // 0nnn - SYS addr
|
||||
JP_ADDR, // 1nnn - JP addr
|
||||
CALL_ADDR, // 2nnn - CALL addr
|
||||
SE_VX_BYTE, // 3xkk - SE Vx, byte
|
||||
SNE_VX_BYTE, // 4xkk - SNE Vx, byte
|
||||
SE_VX_VY, // 5xy0 - SE Vx, Vy
|
||||
LD_VX_BYTE, // 6xkk - LD Vx, byte
|
||||
ADD_VX_BYTE, // 7xkk - ADD Vx, byte
|
||||
LD_VX_VY, // 8xy0 - LD Vx, Vy
|
||||
OR_VX_VY, // 8xy1 - OR Vx, Vy
|
||||
AND_VX_VY, // 8xy2 - AND Vx, Vy
|
||||
XOR_VX_VY, // 8xy3 - XOR Vx, Vy
|
||||
ADD_VX_VY, // 8xy4 - ADD Vx, Vy
|
||||
SUB_VX_VY, // 8xy5 - SUB Vx, Vy
|
||||
SHR_VX_VY, // 8xy6 - SHR Vx {, Vy}
|
||||
SUBN_VX_VY, // 8xy7 - SUBN Vx, Vy
|
||||
SHL_VX_VY, // 8xyE - SHL Vx {, Vy}
|
||||
SNE_VX_VY, // 9xy0 - SNE Vx, Vy
|
||||
LD_I_ADDR, // Annn - LD I, addr
|
||||
JP_V0_ADDR, // Bnnn - JP V0, addr
|
||||
RND_VX_BYTE, // Cxkk - RND Vx, byte
|
||||
DRW_VX_VY_NIBBLE, // Dxyn - DRW Vx, Vy, nibble
|
||||
SKP_VX, // Ex9E - SKP Vx
|
||||
SKNP_VX, // ExA1 - SKNP Vx
|
||||
LD_VX_DT, // Fx07 - LD Vx, DT
|
||||
LD_VX_K, // Fx0A - LD Vx, K
|
||||
LD_DT_VX, // Fx15 - LD DT, Vx
|
||||
LD_ST_VX, // Fx18 - LD ST, Vx
|
||||
ADD_I_VX, // Fx1E - ADD I, Vx
|
||||
LD_F_VX, // Fx29 - LD F, Vx
|
||||
LD_B_VX, // Fx33 - LD B, Vx
|
||||
LD_I_VX, // Fx55 - LD [I], Vx
|
||||
LD_VX_I, // Fx65 - LD Vx, [I]
|
||||
NOP, // INVALID OPERATION
|
||||
};
|
||||
|
||||
#endif //OPCODE_H
|
||||
48
src/Machine.cpp
Normal file
48
src/Machine.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include "Machine.h"
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
|
||||
Machine::Machine():
|
||||
machine_state{std::make_shared<MachineState>()},
|
||||
interpreter{std::make_unique<Interpreter>(machine_state)},
|
||||
graphics{std::make_unique<Graphics>()},
|
||||
chip8_display{std::make_unique<Chip8Display>(machine_state, graphics->get_renderer())},
|
||||
ips{700},
|
||||
last_update_time{0},
|
||||
accumulator{0} {}
|
||||
|
||||
void Machine::iterate() {
|
||||
execute_interpreter();
|
||||
|
||||
chip8_display->update();
|
||||
|
||||
graphics->start_render();
|
||||
ImGui::ShowDemoWindow();
|
||||
chip8_display->render();
|
||||
graphics->end_render();
|
||||
}
|
||||
|
||||
bool Machine::on_event(const SDL_Event* event) {
|
||||
ImGui_ImplSDL3_ProcessEvent(event);
|
||||
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Machine::execute_interpreter() {
|
||||
const auto target_cycle_time = 1.0 / ips;
|
||||
const auto current_time = SDL_GetTicks();
|
||||
const auto delta_time = static_cast<double>(current_time - last_update_time) / 1000.0;
|
||||
last_update_time = current_time;
|
||||
accumulator += delta_time;
|
||||
|
||||
// ReSharper disable once CppDFALoopConditionNotUpdated
|
||||
while (accumulator >= target_cycle_time) {
|
||||
interpreter->tick();
|
||||
accumulator -= target_cycle_time;
|
||||
}
|
||||
}
|
||||
27
src/Machine.h
Normal file
27
src/Machine.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef MACHINE_H
|
||||
#define MACHINE_H
|
||||
|
||||
#include "Graphics/Chip8Display.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Interpreter/Interpreter.h"
|
||||
#include "SDL3/SDL_events.h"
|
||||
|
||||
class Machine {
|
||||
std::shared_ptr<MachineState> machine_state;
|
||||
std::unique_ptr<Interpreter> interpreter;
|
||||
std::unique_ptr<Graphics> graphics;
|
||||
std::unique_ptr<Chip8Display> chip8_display;
|
||||
|
||||
int ips;
|
||||
uint64_t last_update_time;
|
||||
double accumulator;
|
||||
|
||||
void execute_interpreter();
|
||||
|
||||
public:
|
||||
Machine();
|
||||
void iterate();
|
||||
static bool on_event(const SDL_Event* event);
|
||||
};
|
||||
|
||||
#endif //MACHINE_H
|
||||
39
src/main.cpp
39
src/main.cpp
@@ -1,53 +1,34 @@
|
||||
#define SDL_MAIN_USE_CALLBACKS 1
|
||||
#include <iostream>
|
||||
#include <bits/ostream.tcc>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#include "Chip8.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include <memory>
|
||||
#include "Machine.h"
|
||||
|
||||
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
|
||||
const auto chip8 = new Chip8();
|
||||
*appstate = chip8;
|
||||
|
||||
if (!chip8->init()) {
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
int num_keys;
|
||||
const bool* kb_state = SDL_GetKeyboardState(&num_keys);
|
||||
const std::span kb_state_view(kb_state, num_keys);
|
||||
chip8->set_keyboard_state(kb_state_view);
|
||||
auto machine = std::make_unique<Machine>();
|
||||
*appstate = machine.release();
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppIterate(void* appstate) {
|
||||
const auto chip8 = static_cast<Chip8*>(appstate);
|
||||
const auto machine = static_cast<Machine*>(appstate);
|
||||
|
||||
machine->iterate();
|
||||
|
||||
chip8->update();
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
|
||||
const auto chip8 = static_cast<Chip8*>(appstate);
|
||||
const auto machine = static_cast<Machine*>(appstate);
|
||||
|
||||
ImGui_ImplSDL3_ProcessEvent(event);
|
||||
|
||||
if (event->type == SDL_EVENT_QUIT) {
|
||||
if (!machine->on_event(event)) {
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
chip8->on_keydown(event->key.scancode);
|
||||
}
|
||||
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void* appstate, SDL_AppResult result) {
|
||||
const auto chip8 = static_cast<Chip8*>(appstate);
|
||||
delete chip8;
|
||||
std::unique_ptr<Machine> chip8(static_cast<Machine*>(appstate));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Chip8.h"
|
||||
#include "../Chip8.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
@@ -74,7 +74,7 @@ void Chip8::load_keyboard() {
|
||||
}
|
||||
|
||||
|
||||
void Chip8::update() {
|
||||
void Chip8::iterate() {
|
||||
load_keyboard();
|
||||
|
||||
std::stringstream buffer;
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
|
||||
bool init();
|
||||
|
||||
void update();
|
||||
void iterate();
|
||||
|
||||
std::vector<uint8_t> read_rom(const std::string& path);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Chip8ControlPanel.h"
|
||||
#include "../Chip8ControlPanel.h"
|
||||
|
||||
#include <format>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by ryuuji on 6/20/25.
|
||||
//
|
||||
|
||||
#include "Graphics.h"
|
||||
#include "../Graphics.h"
|
||||
#include "Chip8ControlPanel.h"
|
||||
|
||||
#include <array>
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Interpreter.h"
|
||||
#include "../Interpreter.h"
|
||||
|
||||
#include <format>
|
||||
#include <iomanip>
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <random>
|
||||
#include <vector>
|
||||
|
||||
#include "MachineState.h"
|
||||
#include "../MachineState.h"
|
||||
|
||||
enum class InterpreterQuirks {
|
||||
COSMAC_SHIFT = 1 << 0,
|
||||
Reference in New Issue
Block a user