Usando el estado en los graficos
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@@ -8,6 +8,7 @@
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#include "bitops.h"
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Chip8::Chip8(): machine_state{std::make_shared<MachineState>()},
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graphics{machine_state},
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interpreter{machine_state, 0},
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target_cycle_time{1.0 / 700.0},
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last_update_time{0},
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@@ -104,7 +105,7 @@ void Chip8::update() {
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}
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graphics.draw(machine_state->display, buffer.str());
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graphics.draw();
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}
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void Chip8::execute_instructions() {
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@@ -22,9 +22,10 @@ void SDLTextureDestroyer::operator()(SDL_Texture* texture) const {
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SDL_DestroyTexture(texture);
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}
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Graphics::Graphics(): width(64 * 30),
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height(35 * 30),
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scale(30) {}
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Graphics::Graphics(std::shared_ptr<MachineState> machine_state): machine_state{std::move(machine_state)},
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width{64 * 30},
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height{32 * 30},
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scale{30} {}
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bool Graphics::init() {
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@@ -51,18 +52,18 @@ bool Graphics::init() {
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return true;
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}
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void Graphics::draw(std::array<bool, 2048> display, std::string info) {
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void Graphics::draw() {
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SDL_SetRenderDrawColor(renderer.get(), 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer.get());
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draw_display(display);
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draw_info(info);
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draw_display();
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SDL_RenderPresent(renderer.get());
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}
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void Graphics::draw_display(std::array<bool, 2048> display) {
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void Graphics::draw_display() {
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SDL_Surface* surface = nullptr;
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auto& display = machine_state->display;
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if (SDL_LockTextureToSurface(texture.get(), nullptr, &surface)) {
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SDL_FillSurfaceRect(surface, nullptr, SDL_MapRGB(SDL_GetPixelFormatDetails(surface->format), nullptr, 0, 0, 0));
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@@ -92,21 +93,3 @@ void Graphics::draw_display(std::array<bool, 2048> display) {
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SDL_RenderTexture(renderer.get(), texture.get(), nullptr, &destination_rect);
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}
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void Graphics::draw_info(std::string info) {
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const int charsize = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
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const float screen_scale = static_cast<float>(scale);
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const float text_scale = 2.0f;
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const float info_area_start = 32.0f * screen_scale;
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const float info_area_height = (35.0f - 32.0f) * screen_scale;
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const float info_area_center = info_area_start + (info_area_height / 2.0f);
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const float text_line = info_area_center / text_scale - (static_cast<float>(charsize) / 2.0f);
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SDL_SetRenderScale(renderer.get(), text_scale, text_scale);
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SDL_SetRenderDrawColor(renderer.get(), 255, 255, 255, SDL_ALPHA_OPAQUE);
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SDL_RenderDebugText(renderer.get(), 10 / text_scale, text_line, info.data());
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SDL_SetRenderScale(renderer.get(), 1.0f, 1.0f);
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}
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@@ -7,6 +7,7 @@
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#include <bitset>
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#include <memory>
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#include "MachineState.h"
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#include "SDL3/SDL.h"
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struct SDLWindowDestroyer {
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@@ -20,6 +21,8 @@ struct SDLTextureDestroyer {
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};
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class Graphics {
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std::shared_ptr<MachineState> machine_state;
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std::shared_ptr<SDL_Window> window;
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std::shared_ptr<SDL_Renderer> renderer;
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std::shared_ptr<SDL_Texture> texture;
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@@ -28,12 +31,12 @@ class Graphics {
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int height;
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int scale;
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void draw_display(std::array<bool, 2048> display);
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void draw_info(std::string info);
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void draw_display();
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public:
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Graphics();
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Graphics(std::shared_ptr<MachineState> machine_state);
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bool init();
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void draw(std::array<bool, 2048> display, std::string info);
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void draw();
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};
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@@ -10,7 +10,7 @@
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#include "SDL3/SDL_log.h"
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Interpreter::Interpreter(std::shared_ptr<MachineState> machine_state, uint8_t quirks):
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machine_state{machine_state},
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machine_state{std::move(machine_state)},
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quirks{quirks} {
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this->random_generator = std::mt19937(std::random_device{}());
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this->load_fonts();
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