Moviendo estado a un objeto separado

This commit is contained in:
2025-06-22 00:16:48 -04:00
parent c24bd637b0
commit 64294d01ac
10 changed files with 475 additions and 392 deletions

View File

@@ -4,6 +4,7 @@
#include "Graphics.h"
#include <array>
#include <iostream>
void SDLWindowDestroyer::operator()(SDL_Window* window) const {
@@ -50,7 +51,7 @@ bool Graphics::init() {
return true;
}
void Graphics::draw(std::bitset<2048> display, std::string info) {
void Graphics::draw(std::array<bool, 2048> display, std::string info) {
SDL_SetRenderDrawColor(renderer.get(), 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer.get());
@@ -60,7 +61,7 @@ void Graphics::draw(std::bitset<2048> display, std::string info) {
SDL_RenderPresent(renderer.get());
}
void Graphics::draw_display(std::bitset<2048> display) {
void Graphics::draw_display(std::array<bool, 2048> display) {
SDL_Surface* surface = nullptr;
if (SDL_LockTextureToSurface(texture.get(), nullptr, &surface)) {